Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 15109337471009500894 6 Omaro the Vexing (level 1, 15/15 HPs) Began as a Barachi Hexslinger on Oct 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:16 (116 turns). Omaro the Vexing (Barachi Hexslinger) Turns: 116, Time: 00:01:16 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 90% Magic: 2/2 EV: 11 Int: 13 God: Gold: 36 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of identify {unknown} d - a scroll of fog {unknown} Skills: + Level 1.3 Fighting + Level 2.0 Ranged Weapons + Level 2.3 Dodging + Level 1.3 Spellcasting + Level 3.3 Hexes + Level 1.3 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Blink Tloc 0% N/A 38% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! Found an escape hatch in the floor. An endoplasm comes into view. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! Found a leather armour. d - a scroll labelled JOACLO ASIGGEDWIU No target in view! No target in view! A hobgoblin comes into view. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 36 gold pieces (gained 12). A quokka comes into view. A quokka is nearby! A quokka is nearby! Assign waypoint to what number? (0-9) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### .....[..################# ......................... ........####............. ........# #....@........ #####...############...r. ##......... .. #####..##..#### ......##...## ... ... .. ............### .#...#.. .. ............... ..#.. .. . #............# ...#..#. . .............## ...#.#.#.# You could see a quokka. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 116 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms Action || total ---------------------------++------- Fire: Sling || 8 Ability: Hop || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 136 | 136 | 0 | 0 | 103 | 1 | 136.0 | Dungeon | 136 | 136 | 0 | 0 | 103 | 1 | 136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 136 daAuts