Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 4 stones (0, 1, D:1) a +0 club (3, -3, D:1) a ball python corpse (skeletalised by now) (3, 7, D:1) a +0 whip (7, -8, D:1) a hobgoblin corpse (7, 27, D:1) a ball python skeleton (11, 30, D:1) a +0 sling (12, 29, D:1) a +0 whip (16, 38, D:1) a +0 dagger (19, 10, D:1) a hobgoblin corpse (skeletalised by now) (19, 29, D:1) a +0 chain mail (20, 18, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, 19, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (21, 29, D:1) a +0 hand axe a hobgoblin corpse a jackal skeleton a jackal skeleton (22, 15, D:1) a +0 ring mail (25, -3, D:1) a frilled lizard skeleton (34, -8, D:1) a jackal corpse (skeletalised by now) (41, 39, D:1) a +0 dagger (45, 34, D:1) a +0 club (54, 5, D:1) an orb of glass (59, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (62, 6, D:1) a quokka skeleton (62, 17, D:1) a hobgoblin skeleton Level 2 of the Dungeon