Omaro Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (1, -35, D:1) a rat corpse (skeletalised by now) (2, -24, D:1) a frilled lizard corpse (skeletalised by now) (5, -19, D:1) 3 poisoned darts (9, 6, D:1) a +0 short sword (12, 14, D:1) a +0 whip (16, 11, D:1) 3 poisoned darts (24, -26, D:1) a hobgoblin skeleton (28, 12, D:1) a jackal corpse (skeletalised by now) (32, -29, D:1) a quokka skeleton (32, -23, D:1) a +0 hand axe (32, 13, D:1) a jackal corpse (skeletalised by now) (35, 13, D:1) a rat corpse (skeletalised by now) (38, -19, D:1) a +0 dagger a goblin skeleton (38, -3, D:1) a scroll of teleportation (41, 16, D:1) a ball python corpse (skeletalised by now) (42, -7, D:1) a +0 dagger (43, 22, D:1) a +0 scale mail (44, 6, D:1) 6 poisoned darts (46, -30, D:1) 2 atropa-tipped darts (46, -25, D:1) a quokka skeleton (53, 5, D:1) a rat corpse (skeletalised by now) (58, 1, D:1) a frilled lizard corpse (skeletalised by now) (59, 2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse