Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, -22, D:1) a +0 club (2, -20, D:1) a +0 robe (2, -11, D:1) a quokka skeleton (4, -33, D:1) a +0 scale mail (6, -22, D:1) a hobgoblin corpse (skeletalised by now) (7, -15, D:1) a +0 dagger 3 stones (8, -31, D:1) a +0 hand axe (8, -22, D:1) a hobgoblin skeleton (9, -25, D:1) a bat corpse (skeletalised by now) (10, -26, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, -25, D:1) a frilled lizard corpse (skeletalised by now) (14, -27, D:1) a frilled lizard skeleton (16, -18, D:1) 5 poisoned darts (21, 3, D:1) a hobgoblin corpse (skeletalised by now) (22, 3, D:1) a rat corpse (skeletalised by now) (24, -23, D:1) a +0 short sword (27, -25, D:1) a +0 dagger a kobold skeleton (28, -29, D:1) a bat corpse (skeletalised by now) (35, -6, D:1) 2 stones (40, -9, D:1) a +0 dagger (41, -9, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (5, 5, D:2) a hobgoblin corpse (7, 0, D:2) a +0 short sword a kobold corpse (15, 0, D:2) an adder corpse (skeletalised by now) (19, 8, D:2) a bat corpse (20, -22, D:2) a hobgoblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (21, 19, D:2) a +0 club (28, -11, D:2) a +0 club a goblin corpse (skeletalised by now)