Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (8, -31, D:1) a +0 spear (13, -18, D:1) a jackal corpse (skeletalised by now) (15, 5, D:1) a bat corpse (skeletalised by now) (16, -26, D:1) a +0 club a goblin corpse (skeletalised by now) (17, 6, D:1) a bat corpse (skeletalised by now) (18, -1, D:1) 4 boomerangs (31, -4, D:1) a jackal skeleton (32, -24, D:1) a +0 leather armour (32, 0, D:1) a +0 scale mail (34, -3, D:1) a rat skeleton (38, -11, D:1) a +0 leather armour (39, -25, D:1) a +0 club a goblin skeleton (39, -8, D:1) a frilled lizard skeleton (43, -29, D:1) a potion of moonshine (45, 10, D:1) a +0 whip (55, -21, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (6, 8, D:2) a +0 short sword a kobold skeleton (8, 6, D:2) a quokka skeleton (9, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 11, D:2) an adder corpse (skeletalised by now) (21, 6, D:2) a frilled lizard corpse (skeletalised by now) (23, 21, D:2) a +0 robe (25, 21, D:2) a +1 sling of flaming a +0 short sword a kobold skeleton (31, 31, D:2) a frilled lizard skeleton (32, 7, D:2) a +0 dagger a kobold corpse (skeletalised by now) (35, 31, D:2) a +0 club (46, 37, D:2) a +0 chain mail (47, 6, D:2) a quokka corpse (skeletalised by now)