Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 5, D:1) a rat corpse (skeletalised by now) (7, 14, D:1) a +0 leather armour (8, 17, D:1) a +0 dagger (30, 23, D:1) a +0 club a staff of air (38, 43, D:1) a ball python corpse (skeletalised by now) (39, 13, D:1) a +0 short sword a kobold skeleton (43, 21, D:1) a +0 dagger (51, 17, D:1) a +0 falchion (53, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (1, 2, D:2) a rat corpse (1, 8, D:2) a rat corpse (3, 2, D:2) a rat corpse (skeletalised by now) (3, 4, D:2) a rat corpse (skeletalised by now) (5, 6, D:2) a +0 club a bat corpse (skeletalised by now) (5, 7, D:2) a +0 whip a kobold corpse (skeletalised by now) (9, -10, D:2) a bat corpse (20, 17, D:2) a potion of heal wounds (23, 19, D:2) a scroll of vulnerability (28, 18, D:2) 3 flux baubles (29, 9, D:2) a scroll of teleportation Level 3 of the Dungeon