Omaro Level 1 of the Dungeon (0, 0, D:1) 5 boomerangs (3, -21, D:1) a +0 robe (9, -15, D:1) a quill talisman (10, -5, D:1) a +0 dagger 4 stones a kobold skeleton (15, 1, D:1) a +0 dagger (20, -25, D:1) a bat skeleton (22, -26, D:1) a rat skeleton (33, -13, D:1) a +0 club a goblin skeleton (34, -13, D:1) a ball python skeleton (41, 18, D:1) a quokka corpse (skeletalised by now) (43, -15, D:1) a +0 dagger (47, 18, D:1) a +0 club (52, -21, D:1) a +0 dagger (52, -1, D:1) a hobgoblin corpse (skeletalised by now) (55, -2, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (0, 13, D:2) a parchment of Vampiric Draining (1, 1, D:2) a bat corpse (skeletalised by now) (2, 9, D:2) a +0 chain mail (3, 11, D:2) a quokka corpse (skeletalised by now) (4, 10, D:2) a bat corpse (skeletalised by now) (18, -18, D:2) a +0 chain mail (27, 12, D:2) a +0 club 4 stones (29, 9, D:2) 3 poisoned darts (33, -1, D:2) an adder corpse (skeletalised by now) (34, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (59, -23, D:2) a +0 short sword a stone