Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (8, 20, D:1) a +0 club (10, 0, D:1) a +0 dagger (13, 28, D:1) a rat corpse (skeletalised by now) (17, -2, D:1) a +0 dagger (26, 13, D:1) a +0 club a goblin skeleton (30, 7, D:1) a frilled lizard corpse (skeletalised by now) (42, 25, D:1) a +0 ring mail (46, 8, D:1) a +0 sling (50, 2, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (7, 11, D:2) a +0 dagger a kobold corpse (skeletalised by now) (11, 26, D:2) a hobgoblin corpse (12, 14, D:2) a ribbon worm corpse (12, 41, D:2) a +0 short sword (14, 14, D:2) a +0 dagger (19, 33, D:2) a parchment of Eringya's Surprising Crocodile (20, 34, D:2) a quill talisman (20, 44, D:2) a scroll of identify (20, 45, D:2) 11 gold pieces