Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -5, D:1) a rat corpse (skeletalised by now) (9, -48, D:1) a ball python corpse (skeletalised by now) (10, -30, D:1) a +0 dagger (12, -48, D:1) a +0 club (13, -48, D:1) a +0 ring mail (18, -25, D:1) a quokka skeleton (21, -46, D:1) a quokka skeleton (25, -46, D:1) a +0 leather armour (32, -46, D:1) a +0 dagger 5 stones (36, -33, D:1) a +0 club (37, -15, D:1) a +0 whip (38, -15, D:1) a hobgoblin skeleton (39, -42, D:1) a +0 chain mail (46, -9, D:1) 5 poisoned darts (47, -42, D:1) a +0 dagger (47, -33, D:1) a staff of earth (50, -31, D:1) a hobgoblin corpse (skeletalised by now) (51, -23, D:1) a +0 whip (52, -48, D:1) 4 poisoned darts (54, -18, D:1) a hobgoblin corpse (skeletalised by now) (54, -17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a frilled lizard corpse (9, 21, D:2) a ribbon worm corpse