Omaro Level 1 of the Dungeon (5, -20, D:1) a rat corpse (skeletalised by now) (6, 1, D:1) a +0 dagger of draining a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (8, -23, D:1) a frilled lizard skeleton (9, -31, D:1) a +0 leather armour (16, -14, D:1) 5 boomerangs (18, -16, D:1) a +0 mace (20, -7, D:1) a quokka skeleton (22, -11, D:1) a +0 club (26, -9, D:1) a +0 whip a kobold skeleton (30, -8, D:1) a +0 robe (36, -1, D:1) a +0 short sword a stone a kobold skeleton (38, -27, D:1) a +0 club (42, -3, D:1) a +0 mace (45, -5, D:1) a +0 sling (47, -1, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (12, 4, D:2) the felid corpse of Natasha an adder corpse (skeletalised by now) (13, 4, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, 0, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (16, 1, D:2) an adder corpse (19, 6, D:2) a hobgoblin corpse (20, 6, D:2) a +0 club a goblin corpse (28, 3, D:2) a scroll of enchant weapon (28, 4, D:2) a jackal corpse