Omaro Level 1 of the Dungeon (3, -13, D:1) a quokka corpse (skeletalised by now) (17, 19, D:1) a rat skeleton (20, 24, D:1) a +3 mace (22, 28, D:1) a bat corpse (skeletalised by now) (24, 20, D:1) a +0 ring mail (25, 22, D:1) a +0 ring mail (26, 23, D:1) a quokka corpse (skeletalised by now) (27, 2, D:1) a hobgoblin skeleton (27, 24, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) a goblin corpse (skeletalised by now) (28, 21, D:1) a +0 helmet (29, 5, D:1) a +0 leather armour (30, -1, D:1) a +0 ring mail (31, -15, D:1) a bat skeleton a bat skeleton (47, 16, D:1) a hobgoblin skeleton (53, 18, D:1) a jackal skeleton (59, -12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (13, -15, D:2) 2 flux baubles (22, -23, D:2) a ball python corpse (skeletalised by now) (24, 9, D:2) a bat corpse (skeletalised by now) (28, 12, D:2) a scroll of vulnerability (28, 14, D:2) 2 gold pieces (28, 15, D:2) a scroll of enchant armour Level 4 of the Dungeon (2, 3, D:4) the quill talisman of the Charming Gods {+Blink Str+3 Dex+3} [quill talisman] +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (3, -9, D:4) a ball python corpse (skeletalised by now) (34, 11, D:4) 14 gold pieces (37, 12, D:4) 15 gold pieces (39, 11, D:4) a potion of cancellation (64, 28, D:4) a +0 whip a gnoll corpse Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, 1, D:5) a +0 war axe (5, 8, D:5) a +0 dagger a +0 robe an orc corpse (7, -3, D:5) 8 gold pieces (11, 0, D:5) 6 gold pieces (11, 11, D:5) 21 gold pieces