Omaro Level 1 of the Dungeon (1, -5, D:1) a +0 leather armour (1, -1, D:1) a +2 dagger of electrocution (7, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (19, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, 18, D:1) a +0 hand axe (28, 23, D:1) a +0 whip a kobold skeleton (30, 12, D:1) a ball python corpse (skeletalised by now) (35, 31, D:1) a jackal corpse (skeletalised by now) (36, 30, D:1) a jackal corpse (skeletalised by now) (37, 33, D:1) a jackal corpse (skeletalised by now) (41, 16, D:1) a +0 leather armour (53, 30, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -19, D:2) a jackal corpse (skeletalised by now) (7, -13, D:2) an adder corpse (skeletalised by now) (20, -5, D:2) a ball python corpse (skeletalised by now) (23, -18, D:2) a hobgoblin corpse (skeletalised by now) (23, -16, D:2) a bat corpse (skeletalised by now) (26, -4, D:2) a +0 club (27, -21, D:2) an orb of guile (27, 8, D:2) a +0 robe (29, -34, D:2) 5 boomerangs (34, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (36, -34, D:2) a +0 flail (39, -20, D:2) a +0 dagger a kobold skeleton (44, -15, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (8, -2, D:3) a +0 club a goblin corpse (12, 0, D:3) a +0 robe