Omaro Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (23, 3, D:1) a +0 ring mail (25, 21, D:1) a +0 scale mail (28, 26, D:1) a rimehorn talisman (28, 40, D:1) a +0 long sword (33, 40, D:1) a +0 dagger (37, 4, D:1) a spider talisman (40, 26, D:1) a +0 ring mail (45, 3, D:1) a ball python skeleton (51, 34, D:1) a frilled lizard corpse (skeletalised by now) (51, 45, D:1) a rat corpse (skeletalised by now) (54, 45, D:1) a +0 short sword (55, 43, D:1) a +0 club Level 2 of the Dungeon (11, -2, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (14, 8, D:2) a bat corpse (skeletalised by now) (26, 14, D:2) 3 poisoned darts (42, 14, D:2) the felid corpse of Natasha (skeletalised by now) (43, 18, D:2) a medusa talisman (47, 17, D:2) a bat corpse (skeletalised by now) (47, 21, D:2) a +0 short sword a stone a kobold corpse (50, -7, D:2) a quill talisman (53, 13, D:2) a +0 short sword (57, 13, D:2) a +0 leather armour