Omaro Level 1 of the Dungeon (0, 0, D:1) a +0 sling (25, -7, D:1) a bat corpse (skeletalised by now) (28, 28, D:1) a +0 leather armour (30, 6, D:1) a +0 dagger (30, 7, D:1) a ball python skeleton (30, 31, D:1) a +0 hand axe (34, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 7, D:1) a +0 scale mail (42, 33, D:1) a dart slug corpse (45, 42, D:1) a +0 dagger a stone (51, 4, D:1) a +0 dagger (55, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (6, -17, D:2) a rat corpse (9, 4, D:2) a potion of attraction (11, 8, D:2) a quokka corpse