Dungeon Crawl Stone Soup version 0.34-a0-348-g79144c6770 (webtiles) character file. Game seed: 16087132979712021373 2 Omaro the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on July 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:42 (44 turns). Omaro the Grave Robber (Mummy Necromancer) Turns: 44, Time: 00:01:43 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 2/4 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.7 Spellcasting * Level 0.1 Hexes + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 6% 2 Vampiric Draining Necr 19% 2d7 13% 3 Gloom Hex/Necr 22% N/A 28% 3 Animate Dead Necr 19% N/A 38% 4 Curse of Agony Necr 19% N/A 75% 5 Nazja's Percussive Temp Frge 0% 4d4 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (asleep, ally target, chance to affect: 66%) You feel a surge of power! The kobold struggles to resist. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (ally target, chance to affect: 66%) You feel a surge of power! You miscast Soul Splinter. Nothing appears to happen. The kobold closely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (ally target, chance to affect: 66%) You feel a surge of power! Your soul wisp disappears in a puff of smoke! A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. Your soul wisp touches the kobold but does no damage. The kobold hits you but does no damage. Your soul wisp touches the kobold. The kobold closely misses you. Your soul wisp touches the kobold. The kobold dies! The endoplasm jiggles. You hit the endoplasm. The endoplasm is moderately wounded. Your soul wisp touches the endoplasm. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! You swap places. Things that are here: a +0 whip; 4 stones; a kobold corpse Welcome back, Omaro the Mummy Necromancer. Press ? for a list of commands and other information. You pick up a parchment of Nazja's Percussive Tempering and begin reading... You add the spell Nazja's Percussive Tempering to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############### #####......!......### ###.......#######...... ##......###.......###... #....###.............### ##...#......#######.<.... #...#(.*@.### ###.... #...#....## ##... #...#....# ... #...#.....# ... ##...#...... ... #....###.... ### ##... ###.. ###. ## You could see a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A kobold (D:1) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Omaro the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 44 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Soul Splinter || 3 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 44 | 44 | 0 | 0 | 1 | 1 | 44.0 | Dungeon | 44 | 44 | 0 | 0 | 1 | 1 | 44.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 44 daAuts