Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 2262715879321958845 49 Oddgaron the Shooter (level 3, -1/28 HPs) Began as a Gnoll Hexslinger on Oct 18, 2026. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (814 turns). Oddgaron the Shooter (Gnoll Hexslinger) Turns: 814, Time: 00:00:51 Health: -1/28 AC: 2 Str: 7 XL: 3 Next: 72% Magic: 4/6 EV: 12 Int: 12 God: Gold: 141 SH: 0 Dex: 16 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed, studying 6 skills A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 leather armour d - a +0 pair of boots e - an orb of glass Jewellery f - a ring of protection from cold (worn) Scrolls p - a scroll of poison c - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} h - a scroll of brand weapon {unknown} Potions d - 2 potions of heal wounds {unknown} f - a potion of brilliance {unknown} j - a potion of mutation {unknown} k - a potion of enlightenment {unknown} l - a potion of haste {unknown} n - a potion of ambrosia {unknown} Skills: + Level 2.3 Fighting + Level 1.0 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 3.8 Ranged Weapons + Level 1.0 Throwing + Level 1.0 Armour + Level 3.5 Dodging + Level 1.0 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 2.2 Spellcasting + Level 0.5 Conjurations + Level 3.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 1.6 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.2 Invocations + Level 1.0 Evocations + Level 1.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 4% N/A 52% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11166 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Terence hits you with a +0 hand axe! You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. Terence barely misses you. You shoot a sling bullet. The sling bullet closely misses Terence. Terence barely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence is nearby! Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, chance to call a sprite on attack: 51%, 68% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ......#.....# ......#.....#.......+ ...##.#.##### ......# ......#.#####....... .....##............# ...................# ####.........###...##### ........#†......@....... ........#.######@...# ........#.#.........# ........#.#.####....### ........#.#.#.........# ..#.......#.#.##.####.# #.............#.....#.# #................#..#.### #......<.........#......# ##................>.....# You could see Terence. Vanquished Creatures 3 adders (D:2) 2 dart slugs 2 endoplasms (D:2) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 3 bats 2 frilled lizards (D:2) 7 goblins 3 rats (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oddgaron the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 199 | D:1 | Reached XP level 2. HP: 21/22 MP: 4/4 230 | D:1 | Learned a level 2 spell: Jinxbite 484 | D:2 | Reached skill level 1 in Invocations 511 | D:2 | Reached XP level 3. HP: 13/27 MP: 3/6 566 | D:2 | Reached skill level 1 in Short Blades 566 | D:2 | Reached skill level 1 in Long Blades 566 | D:2 | Reached skill level 1 in Axes 566 | D:2 | Reached skill level 1 in Maces & Flails 566 | D:2 | Reached skill level 1 in Polearms 566 | D:2 | Reached skill level 1 in Staves 566 | D:2 | Reached skill level 1 in Unarmed Combat 708 | D:2 | Reached skill level 1 in Throwing 708 | D:2 | Reached skill level 1 in Armour 708 | D:2 | Reached skill level 1 in Stealth 708 | D:2 | Reached skill level 1 in Shields 708 | D:2 | Reached skill level 1 in Evocations 708 | D:2 | Reached skill level 1 in Shapeshifting 799 | D:2 | Encountered Terence 814 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_x, corexii_hall_statues_i, corexii_hall_statues_t, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.3 Spellcasting | 2 | 2.2 Invocations | 1 | 1.2 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Unarmed Combat | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Stealth | 1 | 1.0 Shields | 1 | 1.0 Evocations | 1 | 1.0 Shapeshifting | 1 | 1.0 Ranged Weapons | | 3.8 Dodging | | 3.5 Conjurations | | 0.5 Hexes | | 3.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 1.6 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Sling || 84 Cast: Jinxbite || 2 Armour: Robe || 18 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 832 | 806 | 26 | 0 | 645 | 2 | 416.0 | Dungeon | 832 | 806 | 26 | 0 | 645 | 2 | 416.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 456 daAuts D:2: 376 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+