Oddgaron Level 1 of the Dungeon [Shop] Hawnymun's Antique Weapon Emporium a +0 quarterstaff (105 gold) the +7 falchion of Pahyiq {valour, Bane rCorr Str+6 Int-3} (1194 gold) Bane: It inflicts you with a random bane when you equip it. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 flail (73 gold) a +0 spear (63 gold) a +0 spear (63 gold) a +1 whip of venom (210 gold) a +0 dagger (42 gold) a +0 short sword (63 gold) a +0 rapier (115 gold) (0, 0, D:1) a quokka skeleton (4, 3, D:1) a rat skeleton (9, 16, D:1) a frilled lizard corpse (skeletalised by now) (12, -33, D:1) a +0 whip 3 stones (14, 4, D:1) a +0 robe (16, -12, D:1) a quokka corpse (skeletalised by now) (19, 18, D:1) a +0 ring mail (23, 2, D:1) a +0 robe (34, -5, D:1) an orb of guile (40, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -9, D:2) a +0 short sword (15, -8, D:2) a +0 club (15, 18, D:2) a +0 flail (21, 6, D:2) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (26, 28, D:2) the felid skeleton of Natasha (27, 6, D:2) a ball python skeleton (28, 33, D:2) a ring of see invisible (31, 16, D:2) a +0 chain mail (34, 15, D:2) a bat skeleton (38, -10, D:2) a +0 club (53, 8, D:2) a +0 chain mail (56, 17, D:2) a quokka skeleton Level 3 of the Dungeon (5, 3, D:3) an adder corpse (skeletalised by now) (15, -2, D:3) a +0 club (19, -23, D:3) a +0 leather armour (19, -18, D:3) a +0 ring mail (24, -13, D:3) a ball python corpse (skeletalised by now) (26, -15, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) (26, 15, D:3) a ball python corpse (skeletalised by now) (28, -23, D:3) a +0 whip (43, 7, D:3) a +0 whip 5 stones Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Giruh {Wildshape Regen+ rCorr MP-6 Int+6} (4260 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Int+6: It affects your intelligence (+6). the blade talisman of the Modern Spirits {rC+ Dex+3} (11170 gold) [blade talisman] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the +9 short sword "Liff" {flame, rPois} (6160 gold) rPois: It protects you from poison. It cannot be enchanted further. the +3 mace of the Dark Horse {freeze, *Rage Fly Str+4 SInv} (4000 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +1 spear of Karma {elec, rElec rF- rCorr Int+4} (3350 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the cold staff of the Imbibing Penguin {rC+ Str+3 Ice} (3830 gold) [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. the alchemy staff "Qaent" {rPois rC+ Str+4 Stlth+ Ice Alch} (5580 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the +4 ring mail of the Stone Wall {Int+4 Dex-3} (3310 gold) Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +6 ring mail of the Sun {Harm rElec rN++ Dex-3} (5220 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the ring "Geomire" {rN+ Dex+2 SInv} (3540 gold) [ring of positive energy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +2 short sword of speed (2100 gold) the +3 leather armour of Luig {Harm +Inv Will+ Str-4} (2820 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Will+: It increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. the amulet of Qyronkar {Spirit Stlth+} (3980 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Stlth+: It makes you more stealthy. the wellspring talisman "Abbad" {Dex+3} (3530 gold) [wellspring talisman] Dex+3: It affects your dexterity (+3). the necromancy staff of Bitux {rF- rN++ Conj Necro Earth} (4040 gold) [staff of necromancy] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the +1 dagger "Bietyom" {holy, Int+3 Dex+5} (3240 gold) Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the amulet "Ruopo" {rN+ RegenMP+ Str+6 Dex-4} (4540 gold) [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). the riddle talisman "Ryix" {-Tele rElec rC++ Stlth+} (13040 gold) [riddle talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. the +8 short sword "Ant's Regret" {vamp, Int+5} (6650 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the fire staff of Certain Death {rF+ Stlth+ Fire Ice} (4040 gold) [staff of fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. [Shop] Ylamem's Assorted Antiques a box of beasts (1280 gold) a wand of flame (24) (537 gold) a +0 short sword (96 gold) a +5 ring of evasion (1152 gold) a phial of floods (1280 gold) a +1 rapier of holy wrath (540 gold) a wand of paralysis (4) (307 gold) a phantom mirror (1280 gold) a +0 robe (28 gold) (0, 2, D:4) a jackal corpse (skeletalised by now) (5, 0, D:4) a +0 dagger (7, -26, D:4) a +0 ring mail (21, -23, D:4) a +0 dagger an orc skeleton (22, -27, D:4) a +0 club a goblin skeleton (22, -22, D:4) a +0 trident a +0 ring mail (23, -24, D:4) a +0 hand axe (23, -3, D:4) an iguana skeleton (24, -26, D:4) a +0 dagger a +0 robe an adder skeleton (26, -24, D:4) a +0 trident an orc skeleton (28, -34, D:4) a ball python skeleton (29, -15, D:4) a +0 heavy mace (29, -10, D:4) an adder skeleton (35, 8, D:4) a +0 plate armour (38, -33, D:4) a +0 club (39, -31, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (40, -25, D:4) a +0 hand axe an orc skeleton (41, -31, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (10, 0, D:5) a +0 whip a +0 morningstar a +0 war axe an orc skeleton (11, -6, D:5) a +0 dagger an orc skeleton (32, 19, D:5) a +0 dagger (39, -2, D:5) a +0 short sword (42, 0, D:5) a +0 short sword a +0 morningstar 4 poisoned darts a +0 ring mail an orc skeleton an orc skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, 2, D:6) a +0 trident an orc corpse (3, -5, D:6) a potion of curing