Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 371888922803906770 32 OTabTabTab the Conjurer (level 2, 20/20 HPs) Began as a Demigod Conjurer on Mar 8, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:45 (1429 turns). OTabTabTab the Conjurer (Demigod Conjurer) Turns: 1429, Time: 00:01:45 Health: 20/20 AC: 2 Str: 8 XL: 2 Next: 93% Magic: 7/7 EV: 11 Int: 20 God: Gold: 20 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) e - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles b - 3 boomerangs c - a throwing net d - 3 atropa-tipped darts Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 6% 1 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 4571 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The frilled lizard hisses angrily. You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (63% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 20 gold pieces (gained 10). You see here a +0 robe. You encounter a goblin. It is wielding a +0 dagger. You recovered 6 MP! A goblin is nearby! A goblin is nearby! A goblin is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (72% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! You stop channelling your searing ray. You see here a +0 dagger. You see here a +0 dagger. Done exploring. You recovered 3 MP! Done exploring. Done exploring. Done exploring. As you read the scroll labelled IGOUVU ELIENWEO, it crumbles to dust. Blink to where? Press: ? - help, Dir - move target It was a scroll of blinking. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### #@...# ##############§##.# #...........##.##.# #.#########.##.##.# #)# #.##.##.# #.#########.##.##.# ##.#............##.######## ##....#####.........÷......###### .....#########.####.######.#..... There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 281 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/7 474 | D:1 | Reached skill level 4 in Conjurations 506 | D:1 | Learned a level 2 spell: Searing Ray 1429 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 27 Melee: Unarmed || 7 Short sword || 20 Cast: Magic Dart || 28 Searing Ray || 16 Read: Blinking || 1 Armour: Robe || 20 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1428 | 1428 | 0 | 0 | 1230 | 1 | 1428.0 | Dungeon | 1428 | 1428 | 0 | 0 | 1230 | 1 | 1428.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1428 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+