Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 17907843289924313903 54 OTabTabTab the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on Feb 7, 2026. Slain by a bat (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:22 (2124 turns). OTabTabTab the Conjurer (Armataur Conjurer) Turns: 2124, Time: 00:03:23 Health: 0/26 AC: 4 Str: 12 XL: 3 Next: 66% Magic: 3/6 EV: 8 Int: 20 God: Gold: 128 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (100%) c - +2 spear (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will +.... (no amulet) Stlth ++ e - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.76/turn %: roll @: lethally poisoned (0 -> -6) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons b - a +0 hand axe c - a +2 spear of freezing (weapon) Missiles d - 5 boomerangs Armour a - a +0 robe (worn) Jewellery e - a ring of willpower (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of poison {unknown} h - a scroll of fear {unknown} m - a scroll of enchant armour {unknown} o - a scroll of identify {unknown} Potions g - a potion of magic d - 3 potions of heal wounds {unknown} f - a potion of might {unknown} j - a potion of attraction {unknown} k - a potion of invisibility {unknown} l - a potion of haste {unknown} n - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations * Level 2.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 2% N/A 43% 3 Tukima's Dance Hex 2% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Eringya's Surprising Cr Summ 2% N/A 83% 4 Manifold Assault Tloc 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15873 Altars: Dithmenos Shops: D:1 ? Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! You took 5 damage! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you but does no damage. You took 4 damage! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The bat misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You took 12 damage! The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The bat barely misses you. The quokka bites the fungus. The fungus begins to die. You took 2 damage! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. You kill the water moccasin! The searing ray misses the quokka. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you. You die... ###.##..# .....!. ........# #.PPPPPPP # #.##..# ......... ..#.....# #.P.PPP.P #..<.##.# #.P.....P #....##.# #.P.._..P #....##.########.P.....P ...>............†..PPP.P ##......###....[@b...... #......# #....#.PPPPPPP ##+###.# #....#r...^... #.# #....#........ #.# #..........### #.# #.########.# #.# #.# .# #.# . .. # You could see a quokka and a bat. Vanquished Creatures A water moccasin (D:3) An adder (D:2) 2 dart slugs A ribbon worm (D:2) 3 endoplasms (D:1) 4 jackals (D:1) A quokka (D:1) 6 ball pythons 6 bats A frilled lizard (D:1) 5 goblins 6 hobgoblins 6 kobolds 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 303 | D:1 | Reached XP level 2. HP: 17/20 MP: 2/4 305 | D:1 | Reached skill level 1 in Translocations 308 | D:1 | Learned a level 2 spell: Searing Ray 435 | D:1 | Found Ticehor's Magic Scroll Shoppe. 587 | D:1 | Reached skill level 4 in Conjurations 644 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1517 | D:2 | Identified the quill talisman "Cuih" {rN+ Dex+4} 2114 | D:3 | Found a shadowy altar of Dithmenos. 2117 | D:3 | Encountered a water moccasin 2124 | D:3 | Killed a water moccasin 2124 | D:3 | HP: 1/26 [poisoned by a water moccasin] 2124 | D:3 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, serial_shops, nicolae_shop_statue_plus, roderic_nine_men_s_morris, chequers_big_river D:2: layout_loops_ring, serial_forest, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_lined_3, infiniplex_forest_clump_small, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_ D:3: layout_basic, mainiacjoe_overflow_cross_hatched Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.0 Spellcasting | 2 | 2.1 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Hand axe || 5 Tailslap || 1 Spear || 5 Cast: Magic Dart || 27 Searing Ray || 26 Armour: Robe || 26 Dodge: Dodged || 21