OTabTabTab Level 1 of the Dungeon [Shop] Xizobom's General Store a potion of cancellation (unknown) (112 gold) a +0 short sword (42 gold) a parchment of Poisonous Vapours (56 gold) a parchment of Ozocubu's Armour (123 gold) a parchment of Borgnjor's Revivification (585 gold) a +3 scale mail of fire resistance (364 gold) a phantom mirror (560 gold) a parchment of Platinum Paragon (728 gold) (0, 0, D:1) a +0 hand axe (15, 37, D:1) a bat corpse (skeletalised by now) (20, 46, D:1) a rat corpse (skeletalised by now) (20, 53, D:1) a quill talisman (22, 40, D:1) a hobgoblin corpse (skeletalised by now) (35, 13, D:1) a bat skeleton (35, 34, D:1) a +0 ring mail (37, 10, D:1) a hobgoblin corpse (skeletalised by now) (39, 54, D:1) a +0 ring mail (48, 44, D:1) a ball python corpse (skeletalised by now) (50, 20, D:1) a bat skeleton Level 2 of the Dungeon (2, -23, D:2) a +0 club a kobold corpse (skeletalised by now) (4, -10, D:2) a +0 short sword (14, -31, D:2) a frilled lizard skeleton (16, -28, D:2) a hobgoblin skeleton (17, -14, D:2) a +0 dagger 3 stones a +0 robe a kobold corpse (skeletalised by now) (19, -33, D:2) a +0 robe (30, -25, D:2) a +0 dagger a +0 robe (35, -37, D:2) a +0 ring mail (36, 2, D:2) a frilled lizard corpse (skeletalised by now) (39, -10, D:2) a +0 robe (40, -15, D:2) a rat corpse (skeletalised by now) (49, 1, D:2) a +0 club (50, -27, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour "Heickal" {*Silence Fly SInv} (1470 gold) *Silence: It may silence you when you take damage. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Ezifum" {rF++ RegenMP+} (5450 gold) [amulet of magic regeneration] rF++: It greatly protects you from fire. RegenMP+: It increases your rate of magic regeneration. the ring of Honyseq {^Contam rElec Wiz Str+8} (5520 gold) [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str+8: It affects your strength (+8). the +0 dagger of Crusades {spect, rElec rC- rCorr Str+3} (2390 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet of Keteto {Faith Will- Str-5 Int+7 Slay+3} (5960 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Will-: It decreases your willpower. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +2 ring mail "Turriac" {Str+3 Slay+5 Stlth+} (5110 gold) Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the death talisman of Liroosag {Harm Int+2 SInv} (11890 gold) [talisman of death] Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +9 dagger "Royggidd" {holy, rF+ Dex+4} (7100 gold) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the storm talisman "Xuqymogh" {Rampage rCorr Str+3 Dex-3} (10840 gold) [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). the alchemy staff "Roagahunto" {rPois rC+ Hexes Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. the +3 dagger of the Dungeon {venom, rF+ Int-3 Stlth+} (2790 gold) rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Avy Jeumn" {rF+ Str+3 Dex+3} (4460 gold) [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a +0 heavy mace (740 gold) the amulet of Wab Hen {Dissipate SInv} (4120 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. SInv: It lets you see invisible. the ring "Atur" {rF+ rC- Will+ rCorr} (3760 gold) [ring of willpower] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the conjuration staff of Interdependent Arising {*Slow rC- rN+++ Conj} (4040 gold) [staff of conjuration] *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Conj: It increases the power of your Conjurations spells. the +3 spear of Grace {drain, rF++} (4490 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. the ring of Hutu {rElec rPois rF+ rN+ Stlth-} (4380 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. the air staff of Tergiversation {rElec rF+ rN+ Will- Dex+2 Air} (4320 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. the orb of Betism {Energy, Will+ Forge} (2720 gold) Will+: It increases your willpower. Forge: It increases the power of your Forgecraft spells. (4, -20, D:3) a bat corpse (skeletalised by now) (11, -33, D:3) a +0 whip a +0 leather armour an orc skeleton (12, -30, D:3) a +0 dagger a +0 ring mail a +0 short sword (12, -29, D:3) a +0 falchion an orc skeleton (12, -24, D:3) a bat corpse (skeletalised by now) (12, -14, D:3) an adder corpse (skeletalised by now) (13, -10, D:3) an adder corpse (skeletalised by now) (14, -15, D:3) a +0 whip (20, -45, D:3) a +0 leather armour (29, -9, D:3) a +0 flail a gnoll skeleton (30, -9, D:3) a +0 halberd a +0 club a gnoll skeleton a gnoll skeleton (31, -9, D:3) a +0 club a gnoll skeleton (32, -2, D:3) a +0 kite shield (35, -48, D:3) a +0 club (43, -22, D:3) a +0 club (44, -24, D:3) a +0 dagger 5 stones (44, -18, D:3) a frilled lizard corpse (skeletalised by now) (49, -49, D:3) a +0 trident (51, -24, D:3) a bat corpse (skeletalised by now) (57, -51, D:3) a +0 spear a gnoll corpse (skeletalised by now) (63, -50, D:3) a +0 whip (63, -49, D:3) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) Level 4 of the Dungeon (13, -2, D:4) a +0 whip (15, 10, D:4) a +0 short sword (20, 3, D:4) a +0 dagger a goblin skeleton (28, 15, D:4) a ball python skeleton (40, 29, D:4) 16 gold pieces