Dungeon Crawl Stone Soup version 0.35-a0-41-gef146b28bf (webtiles) character file. Game seed: 9045659032912102874 20 OTabTabTab the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on Feb 4, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (569 turns). OTabTabTab the Conjurer (Draconian Conjurer) Turns: 569, Time: 00:01:11 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 58% Magic: 0/5 EV: 11 Int: 18 God: Gold: 40 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 mace Magical Staves b - a staff of alchemy (weapon) Scrolls c - a scroll of amnesia {unknown} d - 4 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of enchant weapon {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations * Level 1.3 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 9% 3d6 22% 3 Fulminant Prism Conj/Alch 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Fire Storm Conj/Fire 4% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5417 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the gnoll but does no damage. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The jackal barks! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You took 3 damage! The searing ray hits the jackal. You kill the jackal! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the jackal. The jackal is almost dead. The jackal closely misses you. You recovered 1 HP! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the jackal. You kill the jackal! The jackal barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal misses you. You took 3 damage! The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The jackal barely misses you. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The jackal bites you but does no damage. The gnoll hits you with a +0 club. You die... #........#######............. ####.###.....# #...###....... ###.#######.# #.#..........# ##...>.## #.###.###...###.## ##.......## #..##.##....###... #....>....# ##....##.#...###.. #.........# ##.......#........ #.........###h...##....#...... #........))†j@#..#............ #.........#####....÷.......... #.........##.................. #.........##.................. #.....h..h##.....#............ #........K#########...##...#.. #......j....# ############ ###.......##.# #...####...#..# You could see a gnoll and a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 331 | D:1 | Reached skill level 1 in Alchemy 340 | D:1 | Learned a level 2 spell: Searing Ray 384 | D:1 | Found a faded altar of an unknown god. 569 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_rooms, chequers_ecumenical_altar_island, minmay_circled_x Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.2 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Club || 4 Staff || 7 Tailslap || 1 Cast: Magic Dart || 22 Searing Ray || 3 Drink: Magic || 1 Armour: None || 32 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 581 | 581 | 0 | 0 | 458 | 1 | 581.0 | Dungeon | 581 | 581 | 0 | 0 | 458 | 1 | 581.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 581 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+