OTabTabTab Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones (3, 3, D:1) 2 poisoned darts (7, 1, D:1) a +0 ring mail (11, -5, D:1) a +0 club (18, 8, D:1) a +0 ring mail (19, -22, D:1) 5 stones (20, 8, D:1) a bat corpse (skeletalised by now) (22, 10, D:1) a quokka corpse (skeletalised by now) (25, -26, D:1) a +0 dagger of venom (28, -18, D:1) a ball python skeleton (30, -17, D:1) a +0 dagger 5 stones (33, 4, D:1) a +0 dagger 3 stones a kobold skeleton (34, 3, D:1) a rat corpse (skeletalised by now) (36, 6, D:1) a +0 robe (40, -20, D:1) a +0 dagger (40, 7, D:1) a hobgoblin corpse (skeletalised by now) (45, -10, D:1) a +0 dagger 3 stones (46, 2, D:1) a +0 club (51, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (4, -4, D:2) a +0 scale mail (6, 35, D:2) a +0 flail (13, 19, D:2) a +0 dagger (18, 9, D:2) a +0 club (18, 26, D:2) a +0 dagger (19, 19, D:2) a +0 ring mail (20, 16, D:2) a +0 club (30, 4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, -10, D:3) 4 poisoned darts (14, 34, D:3) a +0 dagger (17, 9, D:3) a +0 dagger (29, 13, D:3) a +0 whip (29, 42, D:3) 3 flux baubles (34, 34, D:3) a +0 club a +0 ring mail (47, 24, D:3) the scarab talisman of the Slorg {rPois rF+ rN+} [scarab talisman] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Level 4 of the Dungeon (18, 5, D:4) a +0 club (19, 5, D:4) a +0 whip (20, 4, D:4) a +0 whip a +0 leather armour (20, 5, D:4) a +0 whip (20, 6, D:4) a +0 whip (21, 5, D:4) a +0 club (22, -6, D:4) a +0 spear (22, -5, D:4) a +0 spear (23, -6, D:4) a +0 spear (23, 24, D:4) a +0 short sword (34, -4, D:4) a +0 club 2 poisoned darts (43, 42, D:4) a +1 dagger of venom (44, 41, D:4) a +0 ring mail (45, 14, D:4) a +0 leather armour (48, 20, D:4) a maw talisman (51, 25, D:4) a +0 club (52, -1, D:4) a +0 hand axe a +0 scale mail (52, 25, D:4) a +0 dagger (59, -12, D:4) a +0 war axe (62, 30, D:4) a +0 short sword (63, 26, D:4) 4 large rocks Level 5 of the Dungeon (15, -22, D:5) a +0 dagger a +0 robe (16, -22, D:5) a +0 falchion (16, -21, D:5) a +0 war axe (17, -19, D:5) a +0 dagger (22, -3, D:5) a +0 hand axe a +0 leather armour (22, -2, D:5) a +0 hand axe (28, -9, D:5) a +0 dagger (33, -15, D:5) a +2 whip of venom (34, -16, D:5) a +0 club a +0 robe (34, -15, D:5) a +0 club (34, -3, D:5) a +0 giant club (35, -20, D:5) a +0 whip (35, -16, D:5) a +0 club (35, -15, D:5) a +0 spear (37, -7, D:5) a parchment of Scorch (41, 7, D:5) a +0 giant spiked club (45, 4, D:5) a +0 whip (51, -27, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) the +5 ring mail "Qickuicw" {rC++ Will+ Str+2 Slay-4} rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (13, 15, D:6) a +0 giant spiked club (18, 17, D:6) the inkwell talisman "Raemeaq" {Fly} [inkwell talisman] Fly: It grants you flight. (21, 47, D:6) a +0 war axe a +0 ring mail (21, 48, D:6) a +0 dagger (23, 47, D:6) a +0 short sword a +0 leather armour (26, 40, D:6) a +0 dagger (33, 25, D:6) a +1 lajatang of distortion (42, 4, D:6) a +0 spear (43, 4, D:6) a +0 club (44, 4, D:6) a +0 spear (47, 20, D:6) a +0 giant spiked club (47, 25, D:6) a +0 ring mail Level 7 of the Dungeon (5, -11, D:7) a +0 spear (6, -11, D:7) a +0 spear (7, -11, D:7) a +0 spear (8, -11, D:7) a +0 spear (9, -11, D:7) a +0 spear (12, -3, D:7) a parchment of Gloom a bailey (0, 0, Bailey) a +0 halberd a +0 chain mail (0, 4, Bailey) a +0 halberd a +0 scale mail (4, 0, Bailey) a +0 halberd a +0 ring mail (6, 6, Bailey) a +1 halberd of draining (8, 0, Bailey) a +3 halberd of electrocution (unseen) (8, 4, Bailey) a +0 halberd a +0 scale mail (10, 4, Bailey) a +0 halberd a +0 scale mail (11, 1, Bailey) a +1 halberd of electrocution (unseen) (12, -4, Bailey) a potion of resistance (13, -5, Bailey) 2 potions of brilliance (14, -3, Bailey) a +0 spear a +0 chain mail (14, 0, Bailey) a +0 trident a +0 chain mail (15, -4, Bailey) a +0 spear (16, -5, Bailey) a +2 halberd of electrocution (unseen) (16, -4, Bailey) a +0 vampiric spear (17, 1, Bailey) a +0 halberd of electrocution a +0 halberd of electrocution (17, 4, Bailey) a +0 spear a +0 scale mail (17, 7, Bailey) a +0 spear a +0 scale mail