OTabTabTab Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 8, D:1) a rat corpse (skeletalised by now) (10, 18, D:1) a +0 short sword (11, 14, D:1) a bat corpse (skeletalised by now) (16, 9, D:1) a +0 whip 2 stones (22, 21, D:1) a ball python skeleton (22, 22, D:1) a frilled lizard skeleton (23, 21, D:1) a frilled lizard skeleton (23, 25, D:1) a ball python skeleton (34, 18, D:1) a hobgoblin skeleton (38, 16, D:1) a +0 dagger 4 stones (38, 46, D:1) a +0 sling (39, 40, D:1) a +0 club (47, 49, D:1) a +0 dagger (51, 16, D:1) a +0 dagger a goblin skeleton (63, 20, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (0, 9, D:2) a quokka corpse (skeletalised by now) (2, 28, D:2) a quokka corpse (skeletalised by now) (3, -6, D:2) a +0 whip (5, 42, D:2) a +0 hand axe (8, -6, D:2) an adder corpse (skeletalised by now) (14, 5, D:2) 5 poisoned darts (15, 24, D:2) a +0 dagger (18, 23, D:2) a +0 leather armour (19, -1, D:2) 6 datura-tipped darts (20, 15, D:2) a hobgoblin skeleton (32, 26, D:2) a +0 chain mail (41, 10, D:2) a +0 chain mail (55, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (8, -8, D:3) a +0 short sword (15, -7, D:3) a potion of lignification (15, -3, D:3) a +0 rapier (15, 1, D:3) a potion of magic (18, -11, D:3) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (20, -8, D:3) 8 gold pieces (34, -37, D:3) a +0 dagger a goblin corpse (skeletalised by now)