Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 14173773777149169808 1 OTabTabTab the Ducker (level 1, -2/16 HPs) Began as a Merfolk Gladiator on Jan 1, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (135 turns). OTabTabTab the Ducker (Merfolk Gladiator) Turns: 135, Time: 00:00:35 Health: -2/16 AC: 4 Str: 14 XL: 1 Next: 20% Magic: 1/1 EV: 12 Int: 13 God: Gold: 10 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... g - amulet of alchemy Stlth + f - +6 ring of intelligence HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a +6 ring of intelligence (worn) g - an amulet of alchemy (worn) Skills: + Level 2.2 Fighting * Level 3.3 Long Blades - Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5864 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! No target in view! No target in view! No target in view! No target in view! g - an amulet of alchemy You feel clever. f - a +6 ring of intelligence (worn) You start putting on your amulet. You continue putting on your amulet of alchemy. x5 You finish putting on your amulet of alchemy. You feel a deeper understanding of alchemy. g - an amulet of alchemy (worn) The amulet throbs as it attunes itself to your body. Okay, then. You see here a +0 dagger of venom. You encounter a gnoll. It is wielding a +0 spear. A gnoll is nearby! No reachable target in view! A gnoll comes into view. The gnoll shouts! You encounter an endoplasm. The gnoll enters a dispersal trap! The endoplasm blinks! The gnoll blinks! You blink. You encounter an endoplasm. The endoplasm quivers. The endoplasm jiggles. The gnoll hits you from afar with a +0 spear. You took 4 damage! The gnoll closely misses you. You closely miss the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 spear. You closely miss the gnoll. The gnoll hits you with a +0 spear. You took 5 damage! You closely miss the gnoll. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You slash the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 spear. You die... ######..######## #...###.########## ......##)........# .......#########.# ..⌠....# ###.######## .......#######........... ......##.......#.######## #...############.# ###.#### #@# ###...### #j# ##.......# ##J## #.........# ##.J.## .....⌠....# ##.....## #.........###.......## ##.......###.....#...# ###...### ##.......## ##### ##.....## You could see a gnoll and 2 endoplasms. Vanquished Creatures 2 kobolds (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 135 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring, minmay_cupped Action || total ---------------------------++------- Attack: Normal || 6 Melee: Long sword || 6 Armour: Leather armour || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 134 | 134 | 0 | 0 | 85 | 1 | 134.0 | Dungeon | 134 | 134 | 0 | 0 | 85 | 1 | 134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 134 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+