Dungeon Crawl Stone Soup version 0.34-a0-1498-gefed43c35f (webtiles) character file. Game seed: 4708666363106056300 58 OTabTabTab the Poker (level 4, -2/3 HPs) Began as a Merfolk Gladiator on Nov 28, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:25 (1530 turns). OTabTabTab the Poker (Merfolk Gladiator) Turns: 1530, Time: 00:01:26 Health: -2/3 AC: 1 Str: 16 XL: 4 Next: 2% Magic: 4/4 EV: 13 Int: 7 God: Gold: 62 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - melded +0 trident rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) b - melded +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will +.... (no amulet) Stlth + f - ring of see invisible HPRegen 0.20/turn g - ring of willpower MPRegen 0.09/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation You were on level 3 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 trident (melded) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (melded) c - a +0 helmet (worn) Jewellery f - a ring of see invisible (worn) g - a ring of willpower (worn) h - a +4 ring of slaying Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of poison {unknown} e - a scroll of brand weapon {unknown} h - 3 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} k - a scroll of butterflies {unknown} l - a scroll of vulnerability {unknown} Baubles g - 2 flux baubles Skills: + Level 3.1 Fighting * Level 6.2 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 0% N/A 80% 3 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Passage of Golubria Tloc 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16464 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! No target in view! No target in view! HP restored. Things that are here: a +0 sling; a +0 club h - a +4 ring of slaying You recovered 2 HP! You open the door. You encounter Terence. He is wielding a +0 flail, wearing a +1 scale mail of positive energy and carrying a wand of warping. Terence shouts! Terence zaps a wand. Space twists violently! The rupture engulfs you! Found a ring mail. You took 12 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You close the door. You recovered 1 HP! Terence opens the door. Throw: javelin Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +1 scale mail of positive energy and carrying a wand of warping (62% to hit) You throw a javelin. The javelin pierces through Terence. Terence is moderately wounded. You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 trident and +0 leather armour meld into your body. Terence closely misses you. You hit Terence but do no damage. Terence begins to glow. Terence is moderately wounded. You encounter a quokka. Terence barely misses you. You hit Terence but do no damage. Terence glows dangerously bright. Terence is moderately wounded. Terence hits you with a +0 flail. Ouch! That really hurt! You die... Terence says, "And stay out!" #.##.##.## ##.######<.. #.......# #.# #..# ####.#### #.# #..# #.# #+# #... #.# ... ##.# #.## ..[. .# #..## ..... .# ##...####...... .. #.....p@'...(.. ##...####...... #.r## ..... #.## .... #.# ... ..# +# #.# #. You could see Terence (heavy contam) and a quokka. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 6 hobgoblins 2 quokkas (D:2) 5 ball pythons 5 bats 4 frilled lizards 2 goblins 4 kobolds (D:2) 9 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 199 | D:1 | Reached skill level 5 in Polearms 199 | D:1 | Reached XP level 2. HP: 18/23 MP: 2/2 750 | D:2 | Reached XP level 3. HP: 24/28 MP: 3/3 927 | D:2 | Found a faded altar of an unknown god. 1247 | D:2 | Reached skill level 6 in Polearms 1317 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1523 | D:3 | Encountered Terence 1530 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_acropolis, minmay_rat_gold_closets D:3: layout_loops_corners, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.2 Fighting | 3 | 3.1 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 123 | 12 || 135 Melee: Trident | 123 | 10 || 133 Unarmed | | 2 || 2 Throw: Javelin | | 1 || 1 Stab: Sleeping | 4 | || 4 Armour: Leather armour | 46 | 10 || 56 None | | 1 || 1 Dodge: Dodged | 68 | 7 || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1534 | 1483 | 51 | 0 | 1191 | 3 | 511.3 | Dungeon | 1534 | 1483 | 51 | 0 | 1191 | 3 | 511.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 762 daAuts D:1: 703 daAuts D:3: 67 daAuts