OTabTabTab Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 7, D:1) a +0 dagger (16, 14, D:1) a +0 trident (18, 6, D:1) a +0 dagger 3 stones (18, 13, D:1) a +0 dagger (19, 7, D:1) a +0 robe (28, 18, D:1) a +0 dagger (28, 19, D:1) a rat skeleton (29, 20, D:1) a +0 dagger a goblin skeleton (39, 36, D:1) a +0 dagger (41, 39, D:1) a +0 club (44, 3, D:1) a jackal skeleton (44, 4, D:1) a jackal skeleton (44, 5, D:1) a frilled lizard skeleton Level 2 of the Dungeon [Shop] Fisiat's Weapon Emporium 4 poisoned darts (31 gold) 5 silver javelins (585 gold) a +0 spectral quarterstaff (188 gold) a +0 heavy war axe (107 gold) a +0 war axe (45 gold) 2 poisoned darts (15 gold) a +6 whip (448 gold) 6 silver javelins (702 gold) a +4 mace of protection (332 gold) 4 atropa-tipped darts (46 gold) a +0 great sword (130 gold) 5 boomerangs (130 gold) (4, 6, D:2) a +0 dagger (4, 38, D:2) a human corpse (skeletalised by now) (5, 38, D:2) a +0 spear (10, 2, D:2) a +0 club a stone (10, 3, D:2) a +0 dagger (26, 29, D:2) a +0 spear (30, 4, D:2) a +0 mace (30, 19, D:2) 6 boomerangs (32, 6, D:2) a +0 short sword 3 stones (33, 6, D:2) a +0 dagger (34, 38, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -3, D:3) the +4 hand axe of Immorality {vamp, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (3, -5, D:3) a +0 spear (5, -8, D:3) a +0 dagger a +0 leather armour (5, 1, D:3) a +0 club a +0 scale mail (5, 23, D:3) a +0 club (7, -2, D:3) a +0 dagger (8, 6, D:3) a +0 dagger (10, -1, D:3) a +0 dagger 3 boomerangs (14, 17, D:3) a +0 club (40, -25, D:3) a +0 robe (59, 12, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 spear (2, 0, D:4) a +0 flail (2, 1, D:4) a +0 spear (2, 6, D:4) a +0 short sword 4 poisoned darts (3, 0, D:4) a +0 whip (13, 1, D:4) a +0 whip (13, 2, D:4) a +0 whip (13, 4, D:4) a +0 club (20, -29, D:4) a +0 mace a +0 robe a +0 robe (20, -22, D:4) a +3 flail a +0 robe a +0 mace a +0 robe a +0 morningstar a +0 robe (29, -14, D:4) a +0 dagger (35, -18, D:4) a +2 flail of venom a +0 leather armour (42, 8, D:4) a +0 dagger a stone (45, -19, D:4) 5 stones (46, -21, D:4) 2 stones (46, -19, D:4) 6 stones (46, -18, D:4) 8 stones (46, -7, D:4) the +0 whip "Acesehoe" {holy, *Corrode rPois Int+2 SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (47, -21, D:4) a large rock (47, -20, D:4) 8 stones (47, -19, D:4) a large rock (47, -15, D:4) 6 stones (48, -22, D:4) a +0 giant club (48, -21, D:4) a +0 giant club (48, 9, D:4) a +0 hand axe (49, -21, D:4) a large rock (49, -20, D:4) a large rock (50, -14, D:4) 6 stones (51, -20, D:4) 5 stones (51, -17, D:4) 8 stones (52, -21, D:4) a large rock (52, -18, D:4) 6 stones (52, -17, D:4) a large rock (53, -19, D:4) 5 stones (54, -12, D:4) a +0 club (57, -18, D:4) a +0 ring mail Level 5 of the Dungeon (8, -24, D:5) a +0 giant club (20, -17, D:5) a +0 short sword (35, -14, D:5) a ring of protection from cold (50, -26, D:5) an orb of stardust Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (35, -21, D:6) a +0 trident a +0 plate armour (35, -20, D:6) a +0 club (35, -12, D:6) 21 gold pieces (36, -5, D:6) a +0 whip (36, -4, D:6) a +0 club a ring of protection from cold (37, -4, D:6) a +0 club (50, -16, D:6) a +1 heavy hand axe (51, -16, D:6) a +0 hand axe a +0 leather armour (52, -16, D:6) a +0 club (53, -16, D:6) a +0 mace