Dungeon Crawl Stone Soup version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 4622035817415554938 67 OTabTabTab the Poker (level 4, -2/35 HPs) Began as a Merfolk Gladiator on Nov 19, 2025. Slain by Terence ... wielding a +1 flail of holy wrath (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (1847 turns). OTabTabTab the Poker (Merfolk Gladiator) Turns: 1847, Time: 00:02:32 Health: -2/35 AC: 5 Str: 16 XL: 4 Next: 18% Magic: 4/4 EV: 12 Int: 7 God: Gold: 136 SH: 0 Dex: 15 Spells: 3/3 levels left rFire + . . (50%) a - +0 trident rCold + . . (50%) (no offhand) rNeg . . . (100%) f - +1 leather armour of Daumedd {+Inv rC+ rCorr} rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + g - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 2 throwing nets (quivered) e - a javelin Armour c - a +0 helmet (worn) f - the +1 leather armour of Daumedd (worn) {+Inv rC+ rCorr} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Jewellery g - a ring of protection from fire (worn) Scrolls t - a scroll of teleportation c - a scroll of butterflies {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of fog Potions A - a potion of attraction f - a potion of might {unknown} d - a potion of resistance {unknown} j - a potion of berserk rage {unknown} k - a potion of magic {unknown} Skills: + Level 3.1 Fighting * Level 6.2 Polearms - Level 2.0 Throwing - Level 4.0 Dodging + Level 0.8 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 50% 1 Soul Splinter Necr 0% N/A 50% 1 Sublimation of Blood Necr 0% N/A 65% 2 Vampiric Draining Necr 0% 2d6 86% 3 Cause Fear Hex 0% N/A 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16147 Altars: Ru Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Terence is heavily wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence struggles against the net. You recovered 1 HP! You hit Terence. Terence is severely wounded. Terence struggles against the net. You hit Terence. Terence is almost dead. Terence struggles against the net. You catch the helpless Terence completely off-guard! You hit Terence but do no damage. Terence is almost dead. Terence struggles against the net. You catch the helpless Terence completely off-guard! You hit Terence. Terence is almost dead. Terence struggles against the net. The net rips apart, and Terence comes free! You recovered 1 HP! You closely miss Terence. Terence is almost dead. Terence closely misses you. You completely miss Terence. Terence is almost dead. Terence hits you with a +1 flail of holy wrath! * * * LOW HITPOINT WARNING * * * You took 7 damage! You closely miss Terence. Terence is almost dead. Terence barely misses you. You barely miss Terence. Terence is almost dead. Terence barely misses you. You recovered 1 HP! You hit Terence. Terence is almost dead. Terence hits you with a +1 flail of holy wrath! You die... Terence says, "Finally, peace and quiet." # # ########### ########## ..........###......... ............')........ .####.#######.<..#### .# #.# #....# .# #.# #....# ## #.# ##+#@# #####.# ..###+#@## ....#.# #........# ..#.#'## #.##.$...# .>+....# #).......# ..#....# ######..... +##....# #.....# ....#### #.....+ ##### #.....# You could see Terence. Vanquished Creatures An adder (D:3) 3 dart slugs 9 orcs (D:3) 8 hobgoblins 6 ball pythons 6 bats 5 endoplasms 2 frilled lizards (D:2) 3 goblins 6 kobolds 2 rats (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTabTabTab the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 231 | D:1 | Reached XP level 2. HP: 19/23 MP: 2/2 241 | D:1 | Reached skill level 5 in Polearms 304 | D:1 | Found a faded altar of an unknown god. 1016 | D:2 | Found a sacrificial altar of Ru. 1034 | D:2 | Reached XP level 3. HP: 27/28 MP: 3/3 1077 | D:2 | Identified the +1 leather armour of Daumedd {+Inv rC+ | rCorr} 1704 | D:3 | Reached skill level 6 in Polearms 1800 | D:3 | Reached XP level 4. HP: 32/35 MP: 4/4 1821 | D:3 | Noticed Terence 1847 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, ebering_ecumenical_altar_hall D:2: layout_basic, basic_altar D:3: layout_basic, serial_shops, nicolae_shopburst, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.2 Fighting | 3 | 3.1 Throwing | | 2.0 Dodging | | 4.0 Evocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 160 | 23 || 183 Melee: Trident | 160 | 23 || 183 Throw: Throwing net | | 1 || 1 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Immolation | 1 | || 1 Fog | 1 | || 1 Silence | 1 | || 1 Stab: Sleeping | 2 | || 2 Held in net/web | | 2 || 2 Armour: Leather armour | 68 | 6 || 74 Dodge: Dodged | 83 | 11 || 94 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1851 | 1686 | 165 | 35 | 1289 | 3 | 617.0 | Dungeon | 1851 | 1686 | 165 | 35 | 1289 | 3 | 617.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 854 daAuts D:2: 703 daAuts D:3: 293 daAuts