Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1068-g71ebbbb606 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14834496104448231128, deterministic pregen: 1 Command line: /usr/games/crawl-git-71ebbbb606 -name OTabTabTab -rc /dgldir/rcfiles/crawl-git/OTabTabTab.rc -macro /dgldir/rcfiles/crawl-git/OTabTabTab.macro -morgue /dgldir/morgue/OTabTabTab/ -webtiles-socket /crawl-master/webserver/sockets/OTabTabTab:2025-11-02.16:50:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 14 stack frames. /usr/games/crawl-git-71ebbbb606(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x64c02b3bb9ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-71ebbbb606(_Z13do_crash_dumpv+0x43a) [0x64c02b3c9b8a]: do_crash_dump() /usr/games/crawl-git-71ebbbb606(_Z20crash_signal_handleri+0x1fa) [0x64c02b3bbe8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ce342b5a330]: /usr/games/crawl-git-71ebbbb606(_Z22destructive_preference10spell_typei+0xd0) [0x64c02b95abe0]: destructive_preference(spell_type, int) /usr/games/crawl-git-71ebbbb606(+0xa406b1) [0x64c02b9186b1]: /usr/games/crawl-git-71ebbbb606(_Z11do_god_giftb+0x3b0) [0x64c02b9198e0]: do_god_gift(bool) /usr/games/crawl-git-71ebbbb606(_Z13join_religion8god_type+0xf06) [0x64c02b921b26]: join_religion(god_type) /usr/games/crawl-git-71ebbbb606(+0xc9975a) [0x64c02bb7175a]: /usr/games/crawl-git-71ebbbb606(+0xc9a2e5) [0x64c02bb722e5]: /usr/games/crawl-git-71ebbbb606(main+0x1f7) [0x64c02b2ef2e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ce342b3f1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ce342b3f28b]: /usr/games/crawl-git-71ebbbb606(_start+0x25) [0x64c02b2efdd5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ce342c257a7 in __GI___wait4 (pid=3923510, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ce342c257a7 in __GI___wait4 (pid=3923510, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000064c02b3bc05c in call_gdb (file=0x7ce342d194e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3922181\000\000\000\000\000" #2 0x000064c02b3c9ba8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762102234 dir = "/dgldir/morgue/OTabTabTab/" name = "/dgldir/morgue/OTabTabTab/crash-OTabTabTab-20251102-165034.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7ce342d194e0 <_IO_2_1_stderr_> #3 0x000064c02b3bbe8a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x000064c02b95abe0 in destructive_preference (spell=spell@entry=SPELL_KINETIC_GRAPNEL, scale=scale@entry=10) at skills.cc:2624 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x000064c02b9186b1 in _vehumet_weighting (spell=SPELL_KINETIC_GRAPNEL) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_KINETIC_GRAPNEL __for_range = std::set with 6 elements = {[0] = SPELL_SHOCK, [1] = SPELL_SANDBLAST, [2] = SPELL_FOXFIRE, [3] = SPELL_KISS_OF_DEATH, [4] = SPELL_KINETIC_GRAPNEL, [5] = SPELL_POISONOUS_VAPOURS} __for_begin = __for_end = eligible_spells = std::set with 6 elements = {[0] = SPELL_SHOCK, [1] = SPELL_SANDBLAST, [2] = SPELL_FOXFIRE, [3] = SPELL_KISS_OF_DEATH, [4] = SPELL_KINETIC_GRAPNEL, [5] = SPELL_POISONOUS_VAPOURS} spell = SPELL_SHOCK total_weight = 389 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-71ebbbb606/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-71ebbbb606/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-71ebbbb606/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 1, depth = 1 Level id: Temple Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 5 Level vaults: nicolae_temple_bog_church Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #7, type 0 at (40, 24): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, OTabTabTab the Naga Conjurer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found 10 gold pieces. Found a staircase leading out of the dungeon. A ribbon worm comes into view. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. You are out of magic! The web tears apart. Aiming: Spit Poison (3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (black smoke, moderately wounded, catching its breath, 84% to hit) The splash of poison hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is severely wounded. You are out of magic! You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You took 4 damage! You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm looks more healthy. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You have got your breath back. The ribbon worm bites you. You took 2 damage! Aiming: Spit Poison (3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 84% to hit) The splash of poison hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is almost dead. You kill the ribbon worm! You recovered 1 HP! The web tears apart. You recovered 1 MP! You start resting. You have got your breath back. You start resting. HP restored. You recovered 5 HP! You recovered 1 MP! Magic restored. You now have 10 gold pieces. Found an escape hatch in the floor. You recovered 1 MP! You pick up a parchment of Freeze and begin reading... You add the spell Freeze to your library. There is an escape hatch in the floor here. Found a robe. You pick up a parchment of Dimensional Bullseye and begin reading... You add the spell Dimensional Bullseye to your library. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. You recovered 1 MP! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm but does no damage. The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You are out of magic! Found a scale mail. You recovered 3 MP! An endoplasm comes into view. Found 11 gold pieces. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! You now have 21 gold pieces (gained 11). You now have 31 gold pieces (gained 10). A hobgoblin comes into view. You recovered 3 MP! A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Aiming: Spit Poison (3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 53% to hit) The splash of poison hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. A hobgoblin is nearby! You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You took 3 damage! You closely miss the hobgoblin. The hobgoblin is heavily wounded. You have got your breath back. The hobgoblin hits you. You took 4 damage! Aiming: Spit Poison (3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 53% to hit) The splash of poison hits the hobgoblin. You kill the hobgoblin! You have reached level 2! You recovered 4 HP! Unknown command. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You recovered 1 HP! You have got your breath back. An endoplasm comes into view. You recovered 9 HP! You recovered 5 MP! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Found a stone staircase leading down. You recovered 2 MP! b - a ring of protection from fire b - a ring of protection from fire (worn) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You hear an angry hiss. A quokka comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! An endoplasm comes into view. You recovered 2 MP! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! A frilled lizard comes into view. You recovered 3 MP! A frilled lizard is nearby! You miscast Magic Dart. Nothing appears to happen. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! Your magical contamination has completely faded away. c - a scroll labelled TUSUK XIJETUDA You recovered 3 MP! A rat comes into view. The rat squeaks loudly. A rat is nearby! A rat is nearby! The magic dart hits the rat. The rat is moderately wounded. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. Found 16 gold pieces. The ball python hisses angrily. You recovered 2 MP! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a dagger. You recovered 1 MP! You now have 47 gold pieces (gained 16). You see here a +0 dagger. You see here a ball python corpse. A rat comes into view. The magic dart hits the rat. The rat is moderately wounded. The rat squeaks loudly. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the rat. You kill the rat! Search for what [? for help]? wea Your magical contamination has completely faded away. You see here a ball python corpse. You see here a +0 dagger. You recovered 2 MP! c - a +0 dagger You recovered 1 MP! c - a +0 dagger (weapon) A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You recovered 1 MP! There is a stone staircase leading down here. A rat comes into view. You miscast Magic Dart. Nothing appears to happen. A rat is nearby! A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Found a stone staircase leading down. You recovered 2 MP! Found 2 poisoned darts. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. Found a club. A ball python comes into view. The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! A kobold comes into view. It is wielding a +0 dagger. You recovered 1 MP! A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! The magic dart hits the kobold. You kill the kobold! Magic restored. A hobgoblin comes into view. You recovered 3 MP! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. The hobgoblin hits you. You took 3 damage! The magic dart hits the hobgoblin. You kill the hobgoblin! HP restored. You now have 53 gold pieces (gained 6). You see here a hobgoblin corpse. Found a dagger. You recovered 3 HP! You recovered 3 MP! You see here a +0 dagger. A ball python comes into view. Found an escape hatch in the ceiling. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the ceiling here. You see here a ball python corpse. Found a stone staircase leading up. You recovered 1 MP! You now have 58 gold pieces (gained 5). A bat comes into view. You see here 7 gold pieces. The magic dart hits the bat. You kill the bat! You now have 65 gold pieces (gained 7). A hobgoblin comes into view. Found a stone staircase leading down. You recovered 1 MP! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. You recovered 3 MP! Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You see here a +1 ring mail of cold resistance. A ribbon worm comes into view. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 86% to hit) The splash of poison hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is almost dead. You are caught in a web! The web tears apart. The ribbon worm bites you! You took 8 damage! You hit the ribbon worm. The ribbon worm is almost dead. You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your skin feels tougher. You recovered 5 HP! You have got your breath back. d - 2 curare-tipped darts You recovered 9 HP! You recovered 7 MP! There is a stone staircase leading down here. Found a pair of glowing boots. You see here a +2 pair of boots. You see here a +2 pair of boots. There is a stone staircase leading up here. Things that are here: a +0 dagger; 4 stones; a +0 club Found a stone staircase leading down. Okay, then. There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a pair of embroidered boots. You recovered 1 MP! You see here a +0 pair of boots of stealth. You see here a +0 pair of boots of stealth. You see here a +0 pair of boots of stealth. Found a chain mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! A frilled lizard comes into view. You recovered 3 MP! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - 2 bubbling coppery potions You recovered 1 MP! You now have 66 gold pieces (gained 1). A bat comes into view. A bat is nearby! A bat is nearby! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 69 gold pieces (gained 3). A bat comes into view. You recovered 1 MP! A bat is nearby! A bat is nearby! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. An endoplasm comes into view. You recovered 1 MP! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Natasha, Servant of Life and Death comes into view. She is carrying a wand of flame. You recovered 2 MP! Natasha is nearby! The magic dart hits Natasha but does no damage. Natasha hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (72% to hit) You focus your ray upon Natasha. The searing ray misses Natasha. (Press . to maintain the ray.) The searing ray hits Natasha. Natasha is moderately wounded. Natasha mumbles some strange words. The searing ray hits Natasha. Natasha is severely wounded. Natasha barely misses you. The searing ray hits Natasha! You kill Natasha! Natasha yowls pathetically as she dies! The cerulean imp disappears in a puff of smoke! You finish channelling your searing ray. Your Spellcasting skill increases to level 3! Natasha, Servant of Life and Death comes into view. She is carrying a wand of flame. Natasha moves out of view. You recovered 3 MP! Natasha is nearby! You recovered 1 MP! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (wandering, hasn't noticed you, 72% to hit) You focus your ray upon Natasha. The searing ray misses Natasha. (Press . to maintain the ray.) Natasha hisses angrily. Natasha wildly gestures. You feel troubled. Natasha zaps a wand. The puff of flame misses you. The searing ray misses Natasha. Natasha zaps a wand. The puff of flame misses you. The searing ray hits Natasha! Natasha is almost dead. Natasha mumbles some strange words. The searing ray misses Natasha. You finish channelling your searing ray. Natasha casts a spell at you. You resist with some effort. Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (almost dead, 50% to hit) The splash of poison hits Natasha. Natasha is poisoned. You kill Natasha! Natasha screams in pain as she dies! The cerulean imp disappears in a puff of smoke! You have reached level 4! You feel clever. You recovered 8 HP! You recovered 1 MP! You start resting. You have got your breath back. You start resting. Magic restored. You recovered 7 MP! You see here the felid corpse of Natasha. You see here the felid corpse of Natasha. You now have 80 gold pieces (gained 11). Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! You see here a +0 robe. Natasha, Servant of Life and Death comes into view. She is carrying a wand of flame. The magic dart hits Natasha. Natasha is heavily wounded. Natasha hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha, carrying a wand of flame (heavily wounded, 74% to hit) You focus your ray upon Natasha. The searing ray hits Natasha! You kill Natasha! You feel Natasha's spirit has finally been put to rest. (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You stop channelling your searing ray. a - a wand of flame (8) You see here the felid corpse of Natasha. You recovered 4 MP! You see here a ball python skeleton. There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. You see here a ball python skeleton. There is a stone staircase leading down here. Crazy Yiuf shouts! Crazy Yiuf twirls on the spot. Could not explore, unopened runed door. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Found a dagger and a hand axe. There is a stone staircase leading up here. Found a kite shield. You see here a +0 kite shield. f - a purple potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. A dart slug comes into view. The magic dart hits the dart slug! The dart slug is severely wounded. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A dart slug comes into view. You recovered 2 MP! A dart slug is nearby! The magic dart hits the dart slug! The dart slug is severely wounded. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You took 4 damage! The magic dart hits the dart slug but does no damage. The dart slug is almost dead. The magic dart hits the dart slug! You kill the dart slug! Your magical contamination has completely faded away. HP restored. Found a stone staircase leading down. You recovered 4 HP! You recovered 5 MP! Found an escape hatch in the ceiling. You open the door. There is an open door here. A bat comes into view. A bat is nearby! The magic dart hits the bat. The bat is heavily wounded. The magic dart hits the bat! You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A clockroach comes into view. You recovered 1 MP! A clockroach is nearby! No target in view! No target in view! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 79% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is heavily wounded. (Press . to maintain the ray.) The clockroach bites you. You took 3 damage! The searing ray hits the clockroach. The clockroach is almost dead. The clockroach bites you. You took 1 damage! The searing ray hits the clockroach! You kill the clockroach! You have reached level 5! You recovered 6 HP! You stop channelling your searing ray. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. You recovered 1 HP! You recovered 1 MP! This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You recovered 1 HP! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. A hobgoblin comes into view. You recovered 2 HP! You recovered 5 MP! A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - a scroll labelled DEVUXK EL TUQ You recovered 2 MP! A bat comes into view. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. Terence the Veteran comes into view. He is wielding a +0 short sword. You recovered 1 MP! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. The searing ray hits Terence! Terence is almost dead. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (almost dead, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) You stop channelling your searing ray. A quokka comes into view. You recovered 7 MP! A quokka is nearby! The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. You kill the quokka! Found 3 poisoned darts. You recovered 2 MP! You now have 90 gold pieces (gained 10). h - a scroll labelled WESOITH LEJIDU You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 100 gold pieces (gained 10). You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear an angry hiss. There is an open door here. A goblin comes into view. It is wielding a +1 dagger of venom. The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! The magic dart hits the goblin! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Found 17 gold pieces. You recovered 1 MP! Things that are here: a +1 dagger of venom; a goblin corpse e - a +1 dagger of venom You unwield your +0 dagger. Your +1 dagger of venom begins to drip with poison! e - a +1 dagger of venom (weapon) Unknown command. Okay, then. You drop a +0 dagger. You recovered 1 MP! You now have 117 gold pieces (gained 17). You open the door. There is an open door here. Found a stone staircase leading down. You recovered 2 MP! Found a stone staircase leading up. e - 2 scrolls labelled DEVUXK EL TUQ (gained 1) A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Silence and begin reading... You add the spell Silence to your library. You recovered 1 MP! You open the door. There is an open door here. Jessica and an endoplasm come into view. Jessica is wielding a +0 dagger of freezing and wearing a +2 robe of cold resistance. Jessica shouts! The endoplasm quivers. There are monsters nearby! There are monsters nearby! The magic dart hits Jessica. Jessica is moderately wounded. The magic dart hits Jessica. Jessica is severely wounded. The magic dart hits Jessica! You kill Jessica! Your Alchemy skill increases to level 1! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. Found a short sword. You recovered 5 MP! Things that are here: a +0 dagger of freezing; a +2 robe of cold resistance Found a stone staircase leading up. Found a stone staircase leading down. You pick up a parchment of Irradiate and begin reading... You add the spell Irradiate to your library. You open the door. Found an escape hatch in the floor. There is an open door here. There is an escape hatch in the floor here. An orc comes into view. It is wielding a +0 club. The orc shouts! An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc but does no damage. The orc is almost dead. The magic dart hits the orc. You kill the orc! Things that are here: a +0 club; a +0 leather armour; an orc corpse There is an open door here. e - 3 scrolls labelled DEVUXK EL TUQ (gained 1) You open the door. There is an open door here. There is an open door here. Done exploring. You recovered 3 MP! Done exploring. Done exploring. There is an open door here. You see here a bat skeleton. An adder comes into view. Okay, then. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You draw magical energy from your own body! You took 4 damage! You can't go down here! Unknown command. There is a stone staircase leading down here. You recovered 2 HP! You recovered 1 MP! You start resting. HP restored. You recovered 2 HP! You start resting. Magic restored. You recovered 3 MP! Okay, then. Done exploring. Done exploring. Okay, then. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. Found a sling. You see here a +0 sling. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +1 leather armour of cold resistance. Found a staircase to the Ecumenical Temple. Found an escape hatch in the ceiling. An ogre comes into view. It is wielding a +0 giant spiked club. There is a fountain of clear blue water here. There is a staircase to the Ecumenical Temple here. The ogre shouts! You climb downwards. Welcome to the Ecumenical Temple! Found three altars. Welcome back, OTabTabTab the Naga Conjurer. Welcome back, OTabTabTab the Naga Conjurer. Press ? for a list of commands and other information. You enter the shallow water. There is a radiant altar of Vehumet here. You coil in front of the altar of Vehumet. Vehumet welcomes you! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1068-g71ebbbb606 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [OTabTabTab] Species: Naga Job: Conjurer HP: 42/42; mods: 0/0 MP: 10/10; mod: 0 Stats: 9 21 9 Position: (48, 47), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: radiant altar of Vehumet Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 3 | 127 | 1/84 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 34 | 3 | 582 | 226/238 Conjurations | X | 1 | 33 | 5 | 900 | 150/300 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 33 | 1 | 68 | 33/71 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 117 #49: 123 #73: 25800 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) spit poison: 1 (innate) naga tail: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #9, inv slot #1: ring of protection from fire eq slot #1, inv slot #4: +1 dagger of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...._.~...~....~..≈≈~♣ .......♣♣♣♣..~.§..≈~≈♣♣ ♣......♣ ♣.~......~≈≈♣♣ ♣.~....♣♣♣♣.♣.......~≈≈♣♣ .........♣....~......≈≈≈♣ ......._....~~~~~..~.≈≈≈♣ ..~♣...~.~~~~~~~~~~~~~≈§♣ ....~.~≈≈≈~~~....~~~≈≈≈♣♣ ...~~≈≈≈≈≈≈≈~...@.~~≈♣♣♣ ♣♣≈~≈≈≈≈≈≈≈≈≈≈≈....≈≈♣ ♣♣♣≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣♣ ♣♣♣♣♣♣♣≈≈≈≈≈≈≈♣♣♣♣♣ ♣♣♣♣♣♣♣♣♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (26, 20): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 1 at (29, 46): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 2 at (30, 22): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 3 at (33, 45): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 4 at (35, 31): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 5 at (35, 38): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 6 at (40, 24): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 8 at (40, 48): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 9 at (41, 35): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 10 at (46, 26): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 11 at (48, 32): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 12 at (48, 41): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 13 at (53, 23): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} Lua marker 14 at (54, 43): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: countdown delay_min: 25 method: dgn_event listener_only: false delay_max: 25 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 6 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>