ONI1GIRI Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -2, D:1) a quokka corpse (skeletalised by now) (11, -27, D:1) a +0 robe (13, -5, D:1) 3 large rocks (16, -9, D:1) a +0 short sword (16, -6, D:1) a +0 flail (17, -11, D:1) a bat skeleton (23, -18, D:1) a +0 leather armour (24, -5, D:1) a ball python skeleton (25, -22, D:1) 3 flux baubles (26, -29, D:1) a bat skeleton (26, -28, D:1) a ball python skeleton (26, -5, D:1) a +0 short sword 2 stones (27, -15, D:1) a ball python skeleton (31, -14, D:1) a +0 leather armour (32, -20, D:1) a +0 leather armour (35, -25, D:1) a +0 dagger a +0 robe a rat skeleton a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (8, 23, D:2) a hobgoblin corpse (skeletalised by now) (19, 10, D:2) an adder skeleton (33, -2, D:2) a +0 robe (41, 11, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 dagger a +0 robe a +0 falchion a +0 club a +0 ring mail a +0 hand axe a +0 dagger a +0 robe a +0 club a +0 short sword a +0 flail a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (18, -19, D:3) a +0 club (25, 17, D:3) a bat skeleton (39, -25, D:3) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (39, 17, D:3) a water moccasin corpse (skeletalised by now) (40, -13, D:3) a +0 club a goblin corpse (skeletalised by now) (40, -1, D:3) a +0 club a goblin corpse (skeletalised by now) (40, 0, D:3) a +0 quarterstaff (45, -25, D:3) a rat corpse (skeletalised by now) (52, -18, D:3) a +0 dagger (52, 3, D:3) a rat corpse (skeletalised by now) (57, -26, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (2, 9, D:4) a +0 mace (5, 8, D:4) a +0 great sword (9, 14, D:4) a +0 robe (19, -28, D:4) the sanguine talisman of the Morning {rElec rC+ Will- MP+9} [sanguine talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). (21, -8, D:4) a jackal skeleton (25, -11, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (47, -21, D:4) a +0 falchion (47, 8, D:4) a hobgoblin skeleton (48, -23, D:4) a +0 flail an orc skeleton (51, -18, D:4) a +0 mace (51, -17, D:4) a +0 robe (52, -16, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, -1, D:5) a +0 flail a +1 hand axe of freezing a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (6, 22, D:5) a +0 ring mail a +0 flail a +2 robe of fire resistance a +0 scythe the human skeleton of Sigmund an orc skeleton (10, 17, D:5) a +0 short sword an orc skeleton (25, 20, D:5) a +2 falchion of electrocution (unseen) (29, 29, D:5) a scroll of noise (35, 5, D:5) a +0 halberd