NopeRope Level 1 of the Dungeon (0, 0, D:1) 160 stones (unseen) (10, 42, D:1) a +0 mace (15, 9, D:1) (unseen) (15, 37, D:1) 76 stones (15, 41, D:1) a +0 dagger (still there?) a stone (still there?) (27, 1, D:1) a +0 dagger (32, 5, D:1) a +0 falchion (42, 22, D:1) a +0 dagger of draining a +0 club (46, 0, D:1) a +0 club (54, 11, D:1) 154 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 36, D:2) 155 stones (unseen) (1, 0, D:2) a +0 club (1, 1, D:2) a +0 club a +1 dagger of electrocution a cursed +0 animal skin a +0 club (1, 2, D:2) a +0 dagger a +0 dagger a +0 dagger (1, 3, D:2) a +0 club (unseen) (5, 10, D:2) a +0 club (6, 36, D:2) 95 stones (7, -9, D:2) a +0 club a +0 hunting sling 135 stones (7, -2, D:2) a +0 war axe (7, 25, D:2) a +0 falchion (8, -3, D:2) (unseen) (15, 0, D:2) a +0 club (21, 2, D:2) a +0 dagger (37, 11, D:2) a +0 club (unseen) (45, 33, D:2) a cursed +0 leather armour (50, 13, D:2) a +0 dagger (52, 7, D:2) 69 javelins (57, 33, D:2) a +0 short sword Level 3 of the Dungeon (1, -11, D:3) a +0 mace a +0 chain mail a +0 whip a +0 leather armour (5, -6, D:3) a +0 dagger a +0 robe (6, -5, D:3) a +0 morningstar (unseen) (6, 3, D:3) a +0 robe (14, 8, D:3) (unseen) (15, 0, D:3) a +0 club (30, -12, D:3) a +0 falchion (31, -13, D:3) a +0 flail a +0 hand axe (47, 34, D:3) a +0 club a +0 blowgun 11 poisoned needles (48, 5, D:3) (unseen) (48, 6, D:3) 159 stones (55, 7, D:3) a +0 whip (59, 25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 32 poisoned needles (1, -18, D:4) a +0 long sword (7, -26, D:4) a +0 ring mail (9, -20, D:4) 52 stones (19, -32, D:4) (unseen) (21, -23, D:4) a +0 giant club (22, -3, D:4) a +0 leather armour a +0 club (22, -2, D:4) a +0 dagger (24, 1, D:4) a +0 dagger a +0 robe (27, -42, D:4) a +0 giant spiked club (28, -27, D:4) a +0 club (35, -2, D:4) a +0 giant spiked club (40, -21, D:4) (unseen) Level 5 of the Dungeon [Shop] Niotus's Antique Weapon Shop a +0 flail (91 gold) a +0 mace (78 gold) the +3 flail of Juynuiho {crush, Str+2} (816 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+2). a +0 dagger (52 gold) a +2 quarterstaff of protection (436 gold) a +0 falchion (78 gold) the cursed +2 flail "Irphouru" {flame, *Corrode +Rage MR++} (691 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your resistance to hostile enchantments. It lets you go berserk. It may corrode you when you take damage. It has a curse placed upon it. a +0 flail (91 gold) a +0 whip (65 gold) a +0 blowgun (65 gold) a +0 club (26 gold) (0, 0, D:5) a +0 leather armour a cursed -1 rapier (5, 5, D:5) a +0 ring mail (6, 4, D:5) a +0 leather armour 212 sling bullets a +0 dagger of chaos a +0 hunting sling (6, 21, D:5) a +0 pair of boots (11, -3, D:5) a +0 long sword a +0 robe (13, -10, D:5) a +0 robe (13, -9, D:5) a +0 dagger (24, 1, D:5) a +0 giant club (30, -3, D:5) a +0 scale mail (31, 6, D:5) a +0 ring mail (36, -3, D:5) a +0 dagger a +0 robe (47, 13, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a cursed -1 shortbow 179 arrows (12, 9, D:6) 15 gold pieces (16, 7, D:6) a ration