NongddangE Level 1 of the Dungeon (5, -20, D:1) a +0 morningstar (11, -13, D:1) a ball python skeleton (11, -10, D:1) a +0 ring mail (12, -14, D:1) a bat skeleton (19, -25, D:1) a +2 ring mail of cold resistance (20, -43, D:1) a +0 robe (21, -14, D:1) a staff of necromancy (22, -26, D:1) a frilled lizard corpse (skeletalised by now) (22, 18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (23, -26, D:1) a +0 club a goblin corpse (skeletalised by now) (24, 18, D:1) a frilled lizard corpse (skeletalised by now) (39, 12, D:1) a rat corpse (skeletalised by now) (44, -18, D:1) a quokka corpse (skeletalised by now) (59, -17, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (6, 8, D:2) a +2 dagger of freezing a +0 dagger a kobold corpse (skeletalised by now) (10, -32, D:2) a frilled lizard corpse (skeletalised by now) (16, -17, D:2) the +0 leather armour "Xiczen" {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (16, -9, D:2) a +0 sling (17, -21, D:2) a ball python corpse (skeletalised by now) (17, -12, D:2) a +0 robe (17, 17, D:2) a +0 club (27, -21, D:2) a +0 ring mail (27, 0, D:2) a +0 buckler (27, 5, D:2) a +0 dagger 2 stones a kobold skeleton (31, -21, D:2) a rat skeleton (32, 2, D:2) a +0 club a goblin skeleton (33, -9, D:2) a bat corpse (skeletalised by now) (35, -9, D:2) a bat corpse (skeletalised by now) (43, -24, D:2) a bat skeleton (47, -5, D:2) a ball python skeleton (47, -3, D:2) a hobgoblin skeleton (49, -3, D:2) an orb of mesmerism Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Lilux {Dissipate rElec} (4400 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. the ring of Berphih {rElec rF+ rC+ Will+} (5160 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. the +0 leather armour of Hedge Wizardry {Harm rN+ Will+} (1880 gold) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Will+: It increases your willpower. the +5 kite shield of Etrora {Int+2} (4320 gold) Int+2: It affects your intelligence (+2). the ring of Daffodils {rPois Int+9} (4590 gold) [ring of poison resistance] rPois: It protects you from poison. Int+9: It affects your intelligence (+9). the ring of the Magpie {rCorr AC+4 Str+2 Dex-2} (4860 gold) [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). the air staff of Resourcefulness {rElec rPois rC++ Str+4 Air} (6210 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. the +3 leather armour of Immorality {rN+} (2820 gold) rN+: It protects you from negative energy. the blade talisman of Wicked Amelioration {rElec rN+} (10560 gold) [blade talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. the +1 mace of the Beginning {freeze, rC+ Str+4} (3280 gold) rC+: It protects you from cold. Str+4: It affects your strength (+4). the +0 robe "Fekenn" {Rampage Str+3 Stlth+} (1700 gold) Rampage: It bestows one free step when moving towards enemies. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the +2 mace of Defence {freeze, Dex+7 Stlth-} (3570 gold) Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. the +8 chain mail of Keuw {Resonance, Str+6 Int+3} (7690 gold) Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). the +7 mace of Truth {antimagic, rC+ Stlth+} (6080 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. the +5 short sword "Ythreet" {protect, rN+ Str+4 Int+3 Dex+3} (6080 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the granite talisman "Duifacvo" {rN+ Str+3} (16320 gold) [granite talisman] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the +0 robe of Nyuv {rF- rC- Will+++ Dex+2} (2610 gold) rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). the +5 hand axe "Wasail" {flame, rElec Str+4} (5280 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). the +8 ring mail "Ytwiuri" {rPois Str+3 Stlth+} (6430 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the +0 leather armour of a treasure trove {rC++} (2650 gold) rC++: It greatly protects you from cold. (18, 0, D:3) a +0 club (18, 24, D:3) 2 stones a +0 short sword a kobold skeleton (19, -1, D:3) a stone a +0 dagger a kobold skeleton (20, 0, D:3) a +0 club a goblin skeleton a hobgoblin skeleton (20, 17, D:3) a +0 hand axe (25, 22, D:3) an adder skeleton (28, -8, D:3) a +0 short sword (31, 7, D:3) a +0 club a +0 leather armour (31, 8, D:3) a +0 falchion a +0 dagger a +0 leather armour a +0 dagger a +0 trident a +0 ring mail an orc corpse (skeletalised by now) the human corpse of Terence (skeletalised by now) (39, -9, D:3) a +0 leather armour (41, 17, D:3) a +0 robe (41, 32, D:3) a +0 dagger a +0 leather armour (41, 36, D:3) the +0 ring mail of the Lich-sworn {rPois Will+ SInv} rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. (42, 22, D:3) a parchment of Freeze (42, 31, D:3) a +0 flail an orc corpse (skeletalised by now) (46, 15, D:3) a +0 spear (53, 37, D:3) a +0 dagger (56, -5, D:3) a +0 leather armour a +0 whip a gnoll skeleton (56, -3, D:3) a quokka skeleton (57, -7, D:3) a +0 flail a gnoll corpse (skeletalised by now) (57, -5, D:3) a +0 whip (61, 9, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (3, -18, D:4) a +0 short sword (4, -19, D:4) a +0 dagger a +0 chain mail a +0 whip a +0 leather armour an orc skeleton (13, -10, D:4) a ball python skeleton (18, -26, D:4) a +0 hand axe an orc corpse (skeletalised by now) (32, 14, D:4) a +0 club (35, -26, D:4) a hound corpse (skeletalised by now) (42, 10, D:4) a jackal skeleton an adder skeleton (42, 11, D:4) a jackal skeleton (43, -9, D:4) a +0 club (43, 11, D:4) a jackal skeleton (46, -18, D:4) a +0 sling (46, 12, D:4) a +0 flail a gnoll skeleton (47, 13, D:4) a ball python skeleton (49, -27, D:4) a hobgoblin skeleton (49, -17, D:4) an adder skeleton (50, 3, D:4) a +3 rapier (55, -10, D:4) a ball python skeleton Level 5 of the Dungeon (3, 3, D:5) an orb of glass (11, -25, D:5) a +0 dagger (16, -14, D:5) a +0 dagger a +0 robe (17, -14, D:5) a +0 hand axe a +0 dagger (17, 7, D:5) an orb of mesmerism (21, -12, D:5) a +0 buckler (32, -23, D:5) a +0 giant club an ogre skeleton (35, 6, D:5) a +0 leather armour (36, -3, D:5) an iguana skeleton (47, -11, D:5) a +0 dagger (49, -12, D:5) a medusa talisman Level 6 of the Dungeon