Nkww Level 1 of the Dungeon [Shop] Werap's Assorted Antiques a scroll of identify (42 gold) a phantom mirror (840 gold) a lightning rod (4/4) (840 gold) a scroll of enchant armour (157 gold) a +0 hand axe (63 gold) a +0 robe (18 gold) a tin of tremorstones (2/2) (840 gold) (4, 48, D:1) a +0 whip a kobold corpse (skeletalised by now) (17, 53, D:1) a bat corpse (skeletalised by now) (18, 44, D:1) a bat corpse (skeletalised by now) (21, 48, D:1) a quokka corpse (skeletalised by now) (22, 58, D:1) a rat corpse (skeletalised by now) (25, 31, D:1) a ball python corpse (skeletalised by now) (29, 42, D:1) a quokka corpse (skeletalised by now) (35, 52, D:1) a bat corpse (skeletalised by now) (40, 47, D:1) a +0 club a goblin skeleton (48, 56, D:1) a +0 dagger (49, 29, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 35, D:1) a ball python corpse (skeletalised by now) (49, 56, D:1) a +0 club a kobold corpse (skeletalised by now) (51, 19, D:1) a +0 dagger of speed a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Haicse's Book Shoppe a parchment of Gloom (115 gold) a parchment of Call Canine Familiar (115 gold) a parchment of Detonation Catalyst (249 gold) a parchment of Martyr's Knell (174 gold) a parchment of Iskenderun's Mystic Blast (174 gold) a parchment of Airstrike (174 gold) a parchment of Call Imp (73 gold) a parchment of Alistair's Intoxication (249 gold) a parchment of Petrify (174 gold) a manual of Polearms (960 gold) (8, 27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (18, 42, D:2) a bat corpse (skeletalised by now) (24, 4, D:2) a +0 spear (25, 12, D:2) a +0 dagger (25, 17, D:2) a +0 club (28, 11, D:2) a +0 spear (34, 26, D:2) a +0 ring mail (40, 34, D:2) a hobgoblin skeleton (40, 37, D:2) a +0 short sword (41, 5, D:2) a jackal skeleton a jackal skeleton a jackal skeleton (43, 34, D:2) an adder skeleton (48, 9, D:2) a +0 club (52, 22, D:2) a +0 whip (58, 2, D:2) a +0 mace (58, 10, D:2) 6 large rocks (60, 16, D:2) a +0 short sword (60, 32, D:2) a +0 whip (68, 31, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (15, -15, D:3) a +0 ring mail (15, 1, D:3) a +0 cloak (22, -17, D:3) a ball python corpse (skeletalised by now) (22, 12, D:3) a +2 ring mail of fire resistance a +0 dagger (24, 28, D:3) a +0 robe (26, 13, D:3) a hobgoblin skeleton (28, 0, D:3) 3 boomerangs (28, 30, D:3) a +0 robe (29, -17, D:3) a +0 club an orc corpse (34, 36, D:3) a +0 flail a +0 flail a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (35, 3, D:3) a +0 short sword (36, 36, D:3) a +0 spear a gnoll corpse (skeletalised by now) (40, 13, D:3) a frilled lizard skeleton (41, 33, D:3) a +0 robe (43, 26, D:3) the +2 whip of Sunlight {flame, rElec rC- rCorr Int+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (58, 13, D:3) 2 javelins (64, 33, D:3) a +0 dagger a +0 robe (65, 13, D:3) a +1 spear of flaming (67, 32, D:3) 5 gold pieces