Niss Level 1 of the Dungeon (4, 0, D:1) a +0 pair of gloves (4, 28, D:1) a +0 robe (6, -4, D:1) a +0 robe (6, 23, D:1) a +0 sling (11, -1, D:1) a +0 dagger (12, -1, D:1) a +0 whip a kobold corpse (skeletalised by now) (12, 31, D:1) a quokka corpse (skeletalised by now) (23, -3, D:1) a +0 whip a kobold corpse (skeletalised by now) (25, -3, D:1) a +0 dagger (25, -2, D:1) a rat corpse (skeletalised by now) (25, -1, D:1) a rat corpse (skeletalised by now) (25, 29, D:1) a +0 dagger (27, -1, D:1) a +0 club (28, -6, D:1) a storm talisman (36, 10, D:1) a quokka skeleton (37, 11, D:1) a +0 club a goblin skeleton (42, 29, D:1) a ball python corpse (skeletalised by now) (46, -1, D:1) a +0 spear (47, 38, D:1) a +0 dagger Level 2 of the Dungeon (4, -13, D:2) a bat corpse (skeletalised by now) (4, -11, D:2) a bat corpse (skeletalised by now) (4, -3, D:2) an adder corpse (skeletalised by now) (9, -14, D:2) a rat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Cudd's Antique Weapon Boutique a +0 short sword (63 gold) a +0 war axe (73 gold) a +0 dagger (42 gold) a +1 trident of venom (235 gold) a +3 spear (420 gold) a +0 whip (52 gold) a +0 mace (63 gold) a +0 hand axe (63 gold) a +6 quarterstaff of draining (861 gold) [Shop] The Oracle's Delphic Readings a parchment of Chain Lightning (378 gold) a parchment of Fugue of the Fallen (151 gold) a scroll of fog (56 gold) a parchment of Sandblast (75 gold) a scroll of silence (unknown) (133 gold) [Shop] Qamar's Weapon Emporium 5 boomerangs (110 gold) the +9 sling of Umychufoa {drain, Dex+5 Stlth-} (701 gold) Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 falchion (33 gold) a +0 glaive (110 gold) a +0 trident (38 gold) a +0 sling (16 gold) a +0 mace (33 gold) the +8 rapier of Exocvymu {chaos, rF+ rC+} (779 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. 5 poisoned darts (33 gold) [Shop] Nuast's Weapon Shop the +7 battleaxe "Entag" {speed, rCorr Int+4 Stlth-} (1269 gold) rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 great sword (150 gold) a +0 flail (52 gold) a +3 spear of freezing (336 gold) 3 poisoned darts (27 gold) a +0 dagger (30 gold) (0, 0, D:4) a quokka corpse (skeletalised by now) (5, -4, D:4) a stone (6, 7, D:4) the +0 scale mail of the Bulwark {Fly rF- Str+2} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (11, -7, D:4) a +0 club (11, 5, D:4) a +0 ring mail (17, -29, D:4) the +0 scale mail of the Necropolis {Slay+4} Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. (20, 1, D:4) a +0 mace (26, 23, D:4) a scarab talisman (27, 24, D:4) a +0 leather armour (35, 10, D:4) a +0 hand axe a +0 chain mail (49, 2, D:4) a +0 dagger (61, -15, D:4) a +0 long sword Level 5 of the Dungeon (1, -2, D:5) an iguana corpse (skeletalised by now) (1, 0, D:5) a quokka corpse (skeletalised by now) (4, -31, D:5) a +0 sling a +0 hand axe (4, -15, D:5) a +0 flail (6, -35, D:5) a +0 whip a +0 scale mail an orc corpse (6, -34, D:5) a +0 flail an orc corpse (6, -21, D:5) a +0 club an orc skeleton (7, -33, D:5) a +0 falchion (7, -18, D:5) a +0 dagger of venom a +0 robe (8, -18, D:5) a +0 hand axe a +0 leather armour (23, -38, D:5) a +0 giant spiked club the Ecumenical Temple