Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 2825680608353261843 339103 Ninerigin the Hermetic (level 21, -14/155 HPs) Began as an Octopode Alchemist on Nov 24, 2025. Was an Initiate of Gozag. Killed from afar by a quicksilver dragon (39 damage) ... with a bolt of dispelling energy ... on level 5 of the Vaults on Dec 9, 2025. The game lasted 06:24:34 (62638 turns). Ninerigin the Hermetic (Octopode Alchemist) Turns: 62638, Time: 06:24:34 Health: -14/155 AC: 7 Str: 10 XL: 21 Next: 95% Magic: 9/48 EV: 25 Int: 34 God: Gozag Gold: 12172 SH: 7 Dex: 13 Spells: 4/49 levels left rFire + + . (33%) o - +4 demon trident (flame) rCold + + + (20%) C - +1 buckler of Ithracera {Reflect, rC++ rN+} rNeg + + . (20%) x - +2 hat {Will+} rPois + (33%) d - amulet of magic regeneration rElec + (33%) f - ring of Orthodoxy {rPois rF++ Int+2 SInv Stlth-} rCorr + (50%) n - ring of wizardry SInv + b - +5 ring of evasion Will +++.. z - ring of Irrepressible Laughter {rElec rPois} Stlth +++ I - ring of Paranoia {rC- MP+9 Int+5} HPRegen 0.45/turn A - ring "Wajosi" {rC++ Will+ Str+2} MPRegen 0.71/turn H - ring of Ynnor {rN+ rCorr SInv} J - +4 ring of protection %: reflection, wizardry (x1) @: raining reagents, hasted (expiring), studying Polearms, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was extremely pleased with you. You visited 7 branches of the dungeon, and saw 36 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Trove and Volcano. You collected 16633 gold pieces. You spent 2355 gold pieces at shops. You paid 2106 gold pieces to Gozag. Inventory: Hand Weapons k - a +3 dagger of freezing l - a +1 dagger of venom o - a +4 demon trident of flaming (weapon) s - a +1 short sword of holy wrath w - the +9 quarterstaff "Giantslayer" {holy, Int+2 Dex+3} (You found it in a treasure trove) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Missiles c - 2 throwing nets h - 30 poisoned darts i - 8 curare-tipped darts Armour a - an orb of pyromania g - an orb of glass r - the +0 hat of Usupsaof {Str+3 Int+2 Dex+2} (You acquired it on level 10 of the Dungeon) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. v - a +1 kite shield of protection x - a +2 hat of willpower (worn) C - the +1 buckler of Ithracera (worn) {Reflect, rC++ rN+} (You found it in a treasure trove) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. F - the +1 buckler of Aryigut {*Corrode rC++ rN+ Dex+2} (You found it in a treasure trove) *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. G - a +0 kite shield of positive energy Magical Staves m - a staff of cold Jewellery b - a +5 ring of evasion (worn) d - an amulet of magic regeneration (worn) e - a +6 ring of intelligence f - the ring of Orthodoxy (worn) {rPois rF++ Int+2 SInv Stlth-} (You acquired it on level 15 of the Dungeon) [ring of see invisible] rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. n - a ring of wizardry (worn) p - an amulet of regeneration t - a ring of resist corrosion u - a +6 ring of strength y - a ring of magical power z - the ring of Irrepressible Laughter (worn) {rElec rPois} (You took it off a spriggan rider on level 4 of the Swamp) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. A - the ring "Wajosi" (worn) {rC++ Will+ Str+2} (You acquired it on level 4 of the Swamp) [ring of willpower] rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). B - the ring "Heorphaqath" {rElec rC+ rN+ Will+ Dex-5 Stlth+} (You found it in a treasure trove) [ring of willpower] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. D - the ring "Nubuv" {rN+ Str+3} (You found it in a treasure trove) [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). E - the ring of Dokinloli {rN+ Int+2} (You found it in a treasure trove) [ring of positive energy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). H - the ring of Ynnor (worn) {rN+ rCorr SInv} (You bought it in a shop in a bazaar) [ring of see invisible] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. I - the ring of Paranoia (worn) {rC- MP+9 Int+5} (You bought it in a shop in a bazaar) [ring of magical power] rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). J - a +4 ring of protection (worn) Talismans j - a serpent talisman q - a rimehorn talisman Wands c - a wand of warping (25) a - a wand of flame (44) d - a wand of digging (10) f - a wand of mindburst (25) p - a wand of polymorph (9) b - a wand of light (5) e - a wand of paralysis (13) Scrolls t - a scroll of teleportation x - 9 scrolls of amnesia V - 12 scrolls of vulnerability r - 9 scrolls of revelation p - 4 scrolls of poison N - 4 scrolls of noise g - 8 scrolls of fog W - 3 scrolls of brand weapon a - 5 scrolls of enchant armour S - 3 scrolls of silence T - a scroll of torment i - 9 scrolls of identify I - 3 scrolls of immolation f - 2 scrolls of fear s - a scroll of summoning Potions g - 6 potions of magic a - a potion of ambrosia M - 8 potions of mutation m - 5 potions of might h - a potion of haste e - 4 potions of enlightenment L - 6 potions of lignification r - 2 potions of resistance A - 5 potions of attraction c - 11 potions of curing b - 2 potions of brilliance C - 3 potions of cancellation w - 8 potions of heal wounds B - a potion of berserk rage Miscellaneous g - a +1 box of beasts Skills: * Level 16.9 Fighting - Level 14.0 Polearms + Level 17.5 Dodging - Level 5.5 Stealth - Level 8.7 Shields + Level 14.7 Spellcasting * Level 15.1 Conjurations - Level 2.1 Summonings - Level 2.1 Translocations - Level 4.0 Fire Magic - Level 4.0 Earth Magic * Level 17.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 100% 2d11 0% 2 c - Olgreb's Toxic Radia Alch 99% N/A 0% 4 d - Sticky Flame Fire/Alch 79% 2d12 1% 4 e - Stone Arrow Conj/Erth 100% 3d13 1% 3 f - Ignite Poison Fire/Alch 79% N/A 1% 4 g - Swiftness Air 24% N/A 2% 3 h - Irradiate Conj/Alch 47% 3d27 1% 5 i - Summon Forest Summ/Tloc 19% N/A 11% 5 j - Eringya's Noxious Bo Alch 49% 4d6 1% 6 k - Fulsome Fusillade Conj/Alch 47% (3-5)d16 6% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Searing Ray Conj 100% 2d8 0% 2 Kinetic Grapnel Frge 96% 1d7 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 100% 2d20 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 78% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 48% N/A 1% 2 Hailstorm Conj/Ice 66% 3d12 1% 3 Inner Flame Hex/Fire 38% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 79% N/A 1% 3 Passwall Erth 51% N/A 1% 3 Teleport Other Tloc 39% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 74% 2d11 1% 4 Leda's Liquefaction Alch/Erth 39% N/A 1% 4 Rending Blade Conj/Frge 66% 2d(11+2*) 1% 4 Confusing Touch Hex 24% N/A 2% 3 Fugue of the Fallen Necr 24% N/A 2% 3 Launch Clockwork Bee Frge 24% N/A 2% 3 Ozocubu's Armour Ice 24% N/A 2% 3 Sigil of Binding Hex 24% N/A 2% 3 Vampiric Draining Necr 24% 2d7 2% 3 Summon Seismosaurus Egg Summ/Erth 45% N/A 2% 4 Eringya's Surprising Cr Summ 39% N/A 3% 4 Passage of Golubria Tloc 39% N/A 3% 4 Martyr's Knell Necr/Summ 32% N/A 6% 4 Cause Fear Hex 12% N/A 9% 4 Cigotuvi's Putrefaction Necr/Air 24% N/A 9% 4 Orb of Destruction Conj 45% 9d12 1% 7 Summon Mana Viper Hex/Summ 32% N/A 16% 5 Curse of Agony Necr 24% N/A 24% 5 Hoarfrost Cannonade Ice/Frge 12% 3d6/3d13 24% 5 Nazja's Percussive Temp Frge 12% 4d6 24% 5 Silence Hex/Air 12% N/A 24% 5 Spellspark Servitor Conj/Frge 33% N/A 32% 7 Dispersal Tloc 19% N/A 45% 6 Summon Cactus Giant Summ 19% N/A 45% 6 Plasma Beam Fire/Air 19% 2x1d30 47% 6 Lehudib's Crystal Spear Conj/Erth 37% 10d9 71% 8 Haunt Necr/Summ 16% N/A 98% 7 Rimeblight Ice/Necr 12% 2d5 (prima99% 7 Disjunction Tloc 19% N/A 100% 8 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Volcano (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 ? D:7 [ D:11 ? D:12 ? Orc:2 :([* Snake:1 ::= Snake:2 ([:[: Vaults:1 : Vaults:2 :: Annotations: D:2 Natasha D:6 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The undying armoury is distracted by your dazzling golden aura. The storm dragon is engulfed in a cloud of scalding steam. Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. The quicksilver dragon is no longer dazed. The quicksilver dragon is engulfed in blazing flames. The quicksilver dragon roars deafeningly! The quicksilver dragon is distracted by your dazzling golden aura. The undying armoury is engulfed in blazing flames. The quicksilver dragon is engulfed in blazing flames. You kill the quicksilver dragon! The quicksilver dragon is distracted by your dazzling golden aura. You feel yourself speed up. The quicksilver dragon is no longer dazed. The war gargoyle is distracted by your dazzling golden aura. The war gargoyle is no longer dazed. The storm dragon is distracted by your dazzling golden aura. The undying armoury is distracted by your dazzling golden aura. Okay, then. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure up an array of volatile reagents! Flasks of reagents rain from above! The unstable reaction engulfs the war gargoyle!! The war gargoyle is severely damaged. The unstable reaction engulfs the undying armoury!!! The undying armoury is severely damaged. The undying armoury snaps out of its daze. The unstable reaction engulfs the orc knight!!! The orc knight is heavily wounded. The noxious sulphur engulfs the quicksilver dragon!! The quicksilver dragon looks as sick as possible! The quicksilver dragon is almost dead. You hear a shout! x3 The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!!! Your magical effects are unravelling. You die... Your body crumbles into a pile of gold. . #$.#....#.... .#.#....#..o. H$......... ##...$$..$############## ..$.$$$...9D............ ...D$<<$D.v.....@....... :$$$