Dungeon Crawl Stone Soup version 0.35-a0-1297-gc4298273a4 (webtiles) character file. Game seed: 4928229447241594925 624 Nerf the Chopper (level 7, -2/56 HPs) Began as a Coglin Gladiator on Oct 15, 2026. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:02:45 (3154 turns). Nerf the Chopper (Coglin Gladiator) Turns: 3154, Time: 00:02:46 Health: -2/56 AC: 6 Str: 16 XL: 7 Next: 46% Magic: 7/7 EV: 11 Int: 7 God: Gold: 185 SH: 0 Dex: 16 Spells: 6/6 levels left rFire . . . (100%) a - +0 war axe {Guillermo} rCold . . . (100%) i - +0 war axe {Paloma} rNeg . . . (100%) g - +0 ring mail rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.29/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -44), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 185 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Guillermo} f - a +0 dagger {Ulrike} i - a +0 war axe (offhand) {Paloma} j - the +5 Force Lance {heavy, knockback} (You found it on level 3 of the Dungeon) It cannot be enchanted further. Missiles d - 3 throwing nets (quivered) e - 6 javelins Armour b - a +0 leather armour c - a +0 helmet (worn) g - a +0 ring mail (worn) Talismans h - a spore talisman Scrolls c - a scroll of amnesia {unknown} d - 6 scrolls of teleportation {unknown} e - 6 scrolls of identify {unknown} h - a scroll of poison {unknown} l - a scroll of revelation {unknown} m - a scroll of noise {unknown} o - a scroll of immolation {unknown} u - a scroll of enchant armour {unknown} v - a scroll of fear {unknown} Potions f - 2 potions of enlightenment {unknown} j - a potion of brilliance {unknown} k - a potion of invisibility {unknown} n - 2 potions of mutation {unknown} p - a potion of cancellation {unknown} q - a potion of heal wounds {unknown} Skills: * Level 5.2 Fighting * Level 5.7 Axes - Level 1.7 Throwing + Level 2.8 Armour - Level 3.0 Dodging You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 65% 1 Slow Hex 0% N/A 65% 1 Summon Small Mammal Summ 0% N/A 65% 1 Blink Tloc 0% N/A 78% 2 Sirocco Fire/Air 0% 2d6 78% 2 Call Canine Familiar Summ 0% N/A 95% 3 Dragon Veins Fire/Ice/Erth/A0% 3d(3/3/3/295% 3 Ozocubu's Armour Ice 0% N/A 95% 3 Tukima's Dance Hex 0% N/A 95% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 95% 3 Sticky Flame Fire/Alch 0% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26704 Temple: D:4-7 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin is moderately wounded. You closely miss the water moccasin with your +0 war axe. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. You take 11 damage, and have 29/56 hp. You closely miss the water moccasin with your +0 war axe. The water moccasin is moderately wounded. You barely miss the water moccasin with your +0 war axe. You feel extremely sick. The water moccasin barely misses you. You take 8 damage, and have 21/56 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There is a lethal amount of poison in your body! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the water moccasin with your +0 war axe. The water moccasin is moderately wounded. You closely miss the water moccasin with your +0 war axe. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 15 damage, and have 6/56 hp. MASSIVE DAMAGE!! Okay, then. Throw: 4 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 40% to hit) You throw a throwing net. The throwing net misses the water moccasin. You die... +........ ...(..# #........ ..... #........ ..... #........ ... ######.......# ....#...##.......# #.#.+[..+........# #S#.#...##........ #@#..............# ####'#.#..###.#.....# #......#..#...#.....# #......#......#...... #......#.##.#.#.###.# #......#.##.#.... .# #...........#.. #...........#.. .................. You could see a water moccasin. Vanquished Creatures An ogre (D:4) A phantom (D:4) A scorpion (D:4) A hound (D:4) A jelly (D:4) An orc priest (D:5) Jessica (D:3) A clockroach (D:4) 2 iguanas (D:4) A sleepcap (D:5) An orc wizard (D:3) 6 adders 4 gnolls (D:3) 6 dart slugs 8 orcs A ribbon worm (D:3) 6 endoplasms 8 hobgoblins 3 quokkas 2 ball pythons (D:4) 6 bats 2 frilled lizards (D:2) 8 goblins 3 kobolds 3 rats (D:2) 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 164 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 857 | D:2 | Reached XP level 3. HP: 17/28 MP: 3/3 931 | D:2 | Reached skill level 1 in Armour 978 | D:2 | Found Culem's Jewellery Boutique. 1188 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1624 | D:3 | Found a faded altar of an unknown god. 1684 | D:3 | Encountered Jessica 1688 | D:3 | Killed Jessica 1689 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 1995 | D:3 | Found the +5 Force Lance {heavy, knockback} 2000 | D:3 | Got the +5 Force Lance {heavy, knockback} 2148 | D:4 | Encountered an ogre 2308 | D:4 | Reached XP level 6. HP: 46/48 MP: 6/6 2396 | D:4 | Reached skill level 5 in Axes 2552 | D:4 | Reached XP level 7. HP: 31/55 MP: 7/7 2719 | D:4 | Reached skill level 5 in Fighting 2863 | D:5 | Entered Level 5 of the Dungeon 3154 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_flopsided D:3: layout_rooms, ebering_ecumenical_altar_hall, uniq_jessica D:4: layout_gridville D:5: layout_basic, minmay_manual_macuahuitl Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Armour | 1 2 | 2.8 Dodging | 3 | 3.0 Fighting | 3 4 5 | 5.2 Axes | 4 5 | 5.7 Throwing | | 1.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 6 7 | XLs as -------------+----------------------+--------- None | * * * * * * * | 7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 81 | 98 | 27 || 206 Melee: War axe | 86 | 172 | 49 || 307 Dagger | 63 | 28 | || 91 Throw: Throwing net | | | 1 || 1 Armour: Ring mail | 63 | 72 | 15 || 150 Leather armour | 1 | | || 1 Dodge: Dodged | 52 | 52 | 14 || 118 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3196 | 3111 | 85 | 120 | 2468 | 5 | 639.2 | Dungeon | 3196 | 3111 | 85 | 120 | 2468 | 5 | 639.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 791 daAuts D:2: 773 daAuts D:4: 754 daAuts D:3: 581 daAuts D:5: 295 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+