Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (14, -43, D:1) a ball python corpse (skeletalised by now) (15, -20, D:1) a rat corpse (skeletalised by now) (17, -37, D:1) a bat skeleton (18, -42, D:1) a +0 leather armour (19, -7, D:1) a +0 dagger a ball python skeleton (23, -25, D:1) a quokka skeleton (24, -35, D:1) a +0 club (32, -27, D:1) a ball python corpse (skeletalised by now) (34, -5, D:1) a +0 dagger (36, -26, D:1) a bat corpse (skeletalised by now) (40, -8, D:1) a ball python corpse (skeletalised by now) (42, -44, D:1) a bat corpse (skeletalised by now) (42, -10, D:1) a jackal corpse (skeletalised by now) (43, -47, D:1) a +0 club a kobold corpse (skeletalised by now) (43, -10, D:1) a jackal corpse (skeletalised by now) (47, -47, D:1) a ball python corpse (skeletalised by now) (53, -36, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qukhy's Assorted Antiques a potion of curing (75 gold) the +3 ring mail "Dose" {rPois Dex+3} (912 gold) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (22 gold) a scroll of fear (100 gold) a scroll of amnesia (100 gold) a jade talisman (312 gold) a potion of ambrosia (200 gold) a +3 scale mail of poison resistance (575 gold) a potion of lignification (75 gold) a +0 short sword (75 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (22, -13, D:2) a potion of curing Level 3 of the Dungeon (3, 7, D:3) a +0 dagger (4, 5, D:3) a potion of curing (9, -7, D:3) a +0 club a goblin corpse (12, 1, D:3) a +0 whip (13, -4, D:3) a +0 whip 3 stones a kobold corpse (13, 14, D:3) a mist talisman (unseen)