Dungeon Crawl Stone Soup version 0.35-a0-1290-gf171d4b144 (webtiles) character file. Game seed: 9393460552907977558 67 Nerf the Chopper (level 4, -1/34 HPs) Began as a Coglin Gladiator on Oct 14, 2026. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (690 turns). Nerf the Chopper (Coglin Gladiator) Turns: 690, Time: 00:01:15 Health: -1/34 AC: 4 Str: 16 XL: 4 Next: 16% Magic: 4/4 EV: 11 Int: 7 God: Gold: 82 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +0 war axe {Dongyul} rCold . . . (100%) h - +0 flail {Waldo} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Dongyul} f - a +0 dagger {Henutemipet} h - a +0 flail (offhand) {Waldo} Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) i - a +2 robe of cold resistance Talismans g - a granite talisman Scrolls c - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} e - a scroll of acquirement {unknown} Potions f - a potion of ambrosia {unknown} j - a potion of curing {unknown} Skills: * Level 2.9 Fighting * Level 3.8 Axes - Level 1.7 Throwing + Level 1.1 Armour - Level 3.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 65% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11294 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You sock the quokka with your +0 flail! You kill the quokka! The gnoll misses you. x2 You have reached level 4! You feel agile. You regained 5 hp, and now have 25/34 hp. MP restored: 4 The gnoll closely misses you. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 spear. You take 4 damage, and have 21/34 hp. You hit the gnoll with your +0 flail. The gnoll is moderately wounded. You barely miss the gnoll with your +0 war axe. The gnoll misses you. The gnoll hits you with a +0 spear. The gnoll misses you. You take 3 damage, and have 18/34 hp. You barely miss the gnoll with your +0 flail. The gnoll is moderately wounded. You slash the gnoll with your +0 war axe! You kill the gnoll! The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 8/34 hp. MASSIVE DAMAGE!! Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (61% to hit) You throw a throwing net. The throwing net hits the gnoll. The gnoll is caught in the net! The gnoll struggles against the net. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll struggles against the net. You take 1 damage, and have 7/34 hp. You hit the gnoll with your +0 flail. The gnoll is moderately wounded. You catch the helpless gnoll completely off-guard! You slash the gnoll with your +0 war axe! You kill the gnoll! The gnoll hits you from afar with a +0 spear! You die... ##. ## ###.. ## ...##...## ... ....... ..# ....# .. #######.)#.###.. ##.##........ğ........ .........###(######## ....# #.###@##### # #.#.# #.........# . #.#.# #####.##....# . #...# #..# #### .#####...######.## .....#...##.....## .....#.#.#..##.....# (......#...)...##### .†...#.#†...#### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 6 endoplasms 6 hobgoblins 4 jackals (D:1) 3 quokkas 2 ball pythons 7 bats 3 goblins 2 kobolds (D:1) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 29 | D:1 | Reached XP level 2. HP: 5/22 MP: 2/2 373 | D:1 | Reached XP level 3. HP: 27/28 MP: 3/3 679 | D:2 | Reached skill level 1 in Armour 684 | D:2 | Reached XP level 4. HP: 25/34 MP: 4/4 690 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_rooms D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Armour | 1 | 1.1 Fighting | | 2.9 Axes | | 3.8 Throwing | | 1.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 71 | 3 || 74 Melee: War axe | 78 | 3 || 81 Dagger | 41 | || 41 Flail | 16 | 3 || 19 Throw: Throwing net | | 1 || 1 Stab: Sleeping | 1 | || 1 Held in net/web | | 1 || 1 Armour: Leather armour | 46 | 7 || 53 Dodge: Dodged | 59 | 3 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 704 | 664 | 40 | 0 | 466 | 2 | 352.0 | Dungeon | 704 | 664 | 40 | 0 | 466 | 2 | 352.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 582 daAuts D:2: 122 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+