Dungeon Crawl Stone Soup version 0.35-a0-1289-g0f3b0f9dcb (webtiles) character file. Game seed: 5521626949093728365 24 Nerf the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on Oct 14, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (943 turns). Nerf the Conjurer (Demonspawn Conjurer) Turns: 943, Time: 00:01:12 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 0/5 EV: 11 Int: 18 God: Gold: 80 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) c - +4 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +4 whip (weapon) Armour a - a +0 robe (worn) Talismans b - a hive talisman Scrolls c - a scroll of identify {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Anguish Hex/Necr 1% N/A 86% 4 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11050 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Terence shouts! You now have 4/5 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 87% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) You now have 2/5 mp. The searing ray hits Terence. Terence is moderately wounded. You now have 1/5 mp. The searing ray hits Terence. Terence is heavily wounded. You now have 0/5 mp. Without enough magic to sustain it, your Searing Ray dissipates. Terence barely misses you. You completely miss Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You take 5 damage, and have 14/19 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You take 8 damage, and have 6/19 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ### ..# #.# #.# ##.####.## ######......... ......@@# ######.## #. #. #. #. #. ## You could see Terence. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 bats (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) 5 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 137 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 137 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 927 | D:2 | Encountered Terence 933 | D:1 | Learned a level 2 spell: Searing Ray 943 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring, chequers_hall_statues_wall_a D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, uniq_terence Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 46 Melee: Unarmed || 5 Whip || 41 Cast: Magic Dart || 16 Searing Ray || 1 Drink: Magic || 1 Stab: Sleeping || 2 Armour: Robe || 49 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 948 | 917 | 31 | 0 | 674 | 2 | 474.0 | Dungeon | 948 | 917 | 31 | 0 | 674 | 2 | 474.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 935 daAuts D:2: 12 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+