Nerf Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (20, 15, D:1) a rat corpse (skeletalised by now) (31, 9, D:1) a rat skeleton (31, 10, D:1) a +0 dagger a goblin skeleton (32, 24, D:1) a +0 club (33, -25, D:1) a +0 dagger a goblin skeleton (34, -23, D:1) a rat skeleton (34, 15, D:1) a +0 tower shield (52, 4, D:1) a +0 dagger (59, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 7, D:2) a bat corpse (skeletalised by now) (8, 21, D:2) a +0 chain mail (11, 14, D:2) a +0 short sword (26, 56, D:2) a +0 leather armour (28, 12, D:2) a +0 leather armour (30, 9, D:2) a +0 leather armour (32, 33, D:2) a +0 short sword (35, 47, D:2) a +0 whip a kobold corpse (skeletalised by now) (38, 17, D:2) a ball python corpse (skeletalised by now) (40, 17, D:2) a +0 kite shield Level 3 of the Dungeon (0, 0, D:3) the +0 robe of a Million Spines {rElec rPois Dex+2 SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (3, -6, D:3) a scorpion corpse (6, -6, D:3) a +0 spear (12, -5, D:3) a +0 short sword a +0 ring mail (17, -14, D:3) a ball python corpse