Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (1, 0, D:1) a rat corpse (skeletalised by now) (2, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (7, -10, D:1) a +0 sling (7, 4, D:1) a ball python skeleton (7, 5, D:1) a rat skeleton (8, 5, D:1) a rat skeleton (8, 6, D:1) a +0 dagger (9, 16, D:1) a +0 dagger 5 stones (13, 16, D:1) a frilled lizard skeleton (15, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -8, D:1) a bat corpse (skeletalised by now) (19, 3, D:1) a ring of positive energy (20, -3, D:1) a bat corpse (skeletalised by now) (27, -9, D:1) a +0 dagger (29, 19, D:1) a +0 dagger a goblin skeleton a bat skeleton (30, 20, D:1) a +0 dagger a goblin skeleton (35, -6, D:1) an amulet of guardian spirit (36, -6, D:1) a ring of willpower Level 2 of the Dungeon (0, 0, D:2) a +0 flail (1, -4, D:2) a staff of cold (30, -21, D:2) a +0 ring mail (38, -29, D:2) a ring of flight (43, 9, D:2) a +0 dagger (45, -10, D:2) a +0 dagger (46, -11, D:2) a hobgoblin skeleton (50, -26, D:2) a ball python corpse (skeletalised by now) (50, -14, D:2) a +0 dagger a goblin skeleton (52, -17, D:2) a ring of poison resistance (52, 4, D:2) an amulet of chemistry (55, -23, D:2) a bat skeleton (59, -17, D:2) a +0 mace an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (60, -17, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (3, -31, D:3) 5 stones a kobold corpse (skeletalised by now) (10, -39, D:3) a +0 short sword 2 stones (12, -7, D:3) a +0 falchion 2 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (15, -30, D:3) a +0 leather armour (23, -8, D:3) a +0 robe (24, -3, D:3) a ball python corpse (skeletalised by now) (31, -11, D:3) a +0 dagger a goblin corpse (skeletalised by now) (33, -36, D:3) a +0 club (33, -33, D:3) a +0 dagger (36, -42, D:3) a frilled lizard skeleton (38, -27, D:3) a +0 club (39, 9, D:3) a +0 leather armour (40, -6, D:3) a +0 dagger a goblin skeleton (40, 14, D:3) a +0 whip a +0 leather armour a +0 club a +0 short sword 2 boomerangs an orc corpse (skeletalised by now) (41, 14, D:3) a +0 falchion a +0 club an orc corpse (skeletalised by now) (46, -13, D:3) a +0 club (48, -30, D:3) a +0 whip a +0 ring mail an orc skeleton (49, -9, D:3) a +0 club a jackal skeleton an orc skeleton (49, -8, D:3) a frilled lizard skeleton (49, -7, D:3) a jackal skeleton (50, -38, D:3) a quokka skeleton (54, -16, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (57, -28, D:3) a bat skeleton (59, 15, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (2, -3, D:4) a +0 club a gnoll corpse (8, 13, D:4) a +0 ring mail a +0 hand axe a howler monkey skeleton (14, -2, D:4) a +0 rapier (15, 31, D:4) the ring of Behug {^Drain rC+ rN+ rCorr SInv} [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (18, 1, D:4) a +0 robe a +0 scythe the human skeleton of Sigmund (19, 34, D:4) a parchment of Hailstorm (21, 13, D:4) a +0 spear (38, -5, D:4) 5 javelins (45, -2, D:4) a +0 cloak Level 5 of the Dungeon (1, 2, D:5) a +0 ring mail (1, 20, D:5) 7 gold pieces (9, 12, D:5) a parchment of Searing Ray the Ecumenical Temple