Nerf Level 1 of the Dungeon (0, 0, D:1) a ring of positive energy (4, -38, D:1) a quokka corpse (skeletalised by now) (5, -40, D:1) a bat corpse (skeletalised by now) (5, -18, D:1) a +0 short sword (13, -19, D:1) a +0 dagger a kobold skeleton a rat skeleton (15, -18, D:1) a frilled lizard skeleton (23, -1, D:1) a +0 robe (26, -40, D:1) a rat skeleton (26, -23, D:1) a ball python skeleton (27, -40, D:1) a bat skeleton (38, -19, D:1) a +0 club (45, -37, D:1) a +0 short sword (46, -52, D:1) a +0 war axe (53, -19, D:1) a +0 dagger (58, -44, D:1) a +0 dagger (61, -27, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (1, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (5, -7, D:2) a bat corpse (skeletalised by now) (12, -29, D:2) a +0 leather armour (14, -20, D:2) 2 darts of disjunction (16, -24, D:2) a potion of enlightenment (29, 13, D:2) a +0 club (30, 6, D:2) a +0 halberd (30, 10, D:2) a +0 club a gnoll corpse (37, -21, D:2) a +0 club a goblin corpse (45, -29, D:2) a frilled lizard corpse (50, -22, D:2) a +0 leather armour