Nerf Level 1 of the Dungeon (0, 0, D:1) a staff of earth (2, 4, D:1) a +0 robe (13, 16, D:1) a +0 short sword 4 stones a kobold skeleton (17, -5, D:1) 7 stones (18, 6, D:1) a +0 dagger 4 stones (24, 18, D:1) a ball python skeleton (24, 19, D:1) a ball python skeleton (25, 19, D:1) a quokka skeleton (28, 19, D:1) a bat skeleton (34, 20, D:1) a hobgoblin corpse (skeletalised by now) (36, -8, D:1) a +0 club (37, -9, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (38, 3, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (14, 3, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (15, 3, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, 21, D:2) a rat skeleton (18, 24, D:2) a +0 leather armour (24, -6, D:2) a quokka skeleton (34, -1, D:2) a +0 leather armour (42, 18, D:2) a staff of conjuration (48, 35, D:2) a +0 mace (49, 29, D:2) a +0 whip a kobold corpse (skeletalised by now) (50, 7, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (10, 1, D:3) a quokka corpse (11, 0, D:3) a hobgoblin corpse (26, -5, D:3) a hobgoblin corpse (31, 28, D:3) 18 gold pieces (33, 32, D:3) a potion of curing