Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 3, D:1) a +0 robe (0, 30, D:1) a frilled lizard corpse (skeletalised by now) (1, 31, D:1) a +0 ring mail (2, -17, D:1) 6 javelins (11, -20, D:1) a +0 short sword (19, 11, D:1) a +0 spear (20, -22, D:1) a rat corpse (skeletalised by now) (21, 11, D:1) a +0 short sword (22, 16, D:1) a rat corpse (skeletalised by now) (24, 15, D:1) a staff of earth (30, -6, D:1) a rat skeleton (34, -11, D:1) a bat skeleton (47, -19, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (2, -31, D:2) a +0 short sword a stone a kobold skeleton (2, -6, D:2) a quokka corpse (skeletalised by now) (17, -39, D:2) a +0 falchion (22, -36, D:2) a jackal skeleton (23, -36, D:2) a jackal skeleton (25, -34, D:2) a hobgoblin skeleton (25, -1, D:2) a jackal skeleton a jackal skeleton (26, -5, D:2) a bat skeleton (30, -4, D:2) a +0 dagger a +0 sling (36, -30, D:2) a +0 dagger (37, -14, D:2) a ball python skeleton (45, -42, D:2) a +0 club a goblin skeleton (50, -33, D:2) an adder skeleton Level 3 of the Dungeon [Shop] Fupi's Weapon Shoppe a +1 great mace of concussion (204 gold) a +0 short sword (36 gold) a +0 club (6 gold) a +1 shortbow of freezing (148 gold) the +1 war axe "Kewaax" {elec, Str+3 Int+5} (450 gold) Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +2 spectral quarterstaff (294 gold) 2 throwing nets (72 gold) 5 atropa-tipped darts (54 gold) [Shop] Mokum's Jewellery Boutique a ring of protection from fire (unknown) (350 gold) an amulet of guardian spirit (unknown) (420 gold) a ring of poison resistance (unknown) (280 gold) a ring of positive energy (unknown) (280 gold) a ring of wizardry (unknown) (420 gold) an amulet of reflection (unknown) (420 gold) an inkwell talisman (105 gold) the amulet "Ymiranip" {Chemistry MP+10 Int+5} (959 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). a +4 ring of slaying (unknown) (504 gold) a +4 ring of protection (unknown) (504 gold) (0, 0, D:3) a +1 antimagic hammer (3, -7, D:3) the gnoll corpse of Crazy Yiuf (skeletalised by now) (3, 23, D:3) a +0 trident a +0 chain mail (5, 18, D:3) a +0 club a goblin corpse (skeletalised by now) (14, -17, D:3) a ball python corpse (skeletalised by now) (19, 31, D:3) a +5 ring of evasion (21, 28, D:3) a hobgoblin skeleton (35, -3, D:3) a bat skeleton (37, 3, D:3) a +0 whip (38, 25, D:3) a hobgoblin skeleton (39, 7, D:3) a +0 kite shield (41, 17, D:3) a +0 whip 5 stones (42, 18, D:3) a +0 scythe a +0 robe (43, -14, D:3) a +0 short sword (45, -11, D:3) a +0 sling (55, 42, D:3) a +0 short sword a kobold skeleton Level 4 of the Dungeon (13, 33, D:4) a +0 dagger a +0 short sword a +0 ring mail the elf corpse of Dowan (skeletalised by now) (24, -12, D:4) a +0 club (25, -9, D:4) a +0 club (37, -18, D:4) a +0 chain mail (46, -17, D:4) a +0 ring mail (46, 0, D:4) a +0 dagger (70, 1, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (12, 6, D:5) a +0 leather armour (12, 22, D:5) a +0 scale mail (15, -11, D:5) a +0 spear (16, -11, D:5) a +0 whip a +0 club a +0 halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (17, -4, D:5) a +0 whip (18, -12, D:5) a +0 whip (20, -13, D:5) a ring of willpower (20, -12, D:5) a +0 spear (27, 28, D:5) a +0 robe a +0 dagger a kobold skeleton (28, 2, D:5) an adder corpse a scorpion corpse (34, -11, D:5) a +0 sling (34, 24, D:5) a +0 trident (35, 35, D:5) a +0 plate armour (38, -8, D:5) a +0 robe (40, -10, D:5) an amulet of wildshape Level 6 of the Dungeon (6, 7, D:6) a dart of disjunction (9, 5, D:6) a dart of disjunction (11, 0, D:6) a scroll of blinking (12, 5, D:6) a dart of disjunction (15, 0, D:6) a +0 pair of gloves (34, 15, D:6) a bullfrog corpse (36, 24, D:6) a +0 club (38, 16, D:6) a +0 chain mail