Nerf Level 1 of the Dungeon [Shop] Waghut's Armour Emporium a +2 pair of gloves of stealth (215 gold) a +0 robe (9 gold) a +2 pair of boots (165 gold) a +0 robe (9 gold) a +2 ring mail of positive energy (180 gold) a +0 scale mail (40 gold) a +2 robe (129 gold) a +0 helmet (45 gold) the +4 leather armour "Hiaclax" {Rampage rElec Int+2 Dex+2 Slay-4} (276 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (0, 0, D:1) a +0 spear (2, 4, D:1) a +0 short sword (5, 3, D:1) a frilled lizard corpse (skeletalised by now) (6, -12, D:1) a +0 leather armour (8, -7, D:1) a rat skeleton (10, 3, D:1) a +0 dagger 5 stones (13, -25, D:1) a bat corpse (skeletalised by now) (21, -28, D:1) a +0 short sword 4 stones (24, -9, D:1) a +0 leather armour (34, -14, D:1) a dwarf skeleton (35, -5, D:1) a dwarf skeleton (38, -4, D:1) a +0 robe (39, 9, D:1) a +0 club (42, -4, D:1) a dwarf skeleton (43, -20, D:1) a +0 dagger (43, -7, D:1) a dwarf skeleton (43, -6, D:1) a dwarf skeleton (44, -2, D:1) a dwarf skeleton (55, -24, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Peufukka's Antique Weapon Shoppe a +0 hand axe (72 gold) a +0 sling (36 gold) the +3 partisan of the Twisting Krill {freeze, Fly Str+3} (1032 gold) Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. a +4 morningstar of protection (700 gold) a +2 vampiric rapier (684 gold) a +0 falchion (72 gold) a +3 rapier of venom (566 gold) a +0 mace (72 gold) a +0 mace (72 gold) the +3 whip "Dovou" {protect, Will+ Int+5 Dex-3} (835 gold) Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (0, 0, D:2) a +1 halberd of venom (2, -4, D:2) a +0 flail (2, 1, D:2) a +0 club (4, 23, D:2) a +0 dagger a kobold corpse (skeletalised by now) (5, -10, D:2) a +0 spear a gnoll skeleton (7, -11, D:2) a +0 dagger a +0 sling a goblin skeleton (8, -23, D:2) a hobgoblin corpse (skeletalised by now) (9, -23, D:2) a +0 club a goblin corpse (skeletalised by now) (10, -12, D:2) a +0 dagger a goblin skeleton (10, -10, D:2) a +0 dagger a goblin skeleton (12, 21, D:2) an adder corpse (skeletalised by now) (13, 18, D:2) an adder skeleton (16, -20, D:2) a +0 dagger 5 stones (16, 4, D:2) a frilled lizard skeleton (18, 7, D:2) a +0 dagger (18, 12, D:2) a hobgoblin corpse (skeletalised by now) (20, 12, D:2) a rat corpse (skeletalised by now) (27, -12, D:2) a +0 dagger a goblin skeleton (33, -18, D:2) a +0 dagger (34, 16, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 sling a goblin skeleton (46, -12, D:2) a frilled lizard corpse (skeletalised by now) (46, 5, D:2) a staff of conjuration (47, 21, D:2) a ring of protection from cold (51, -3, D:2) a +0 dagger (55, 5, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Maeson's Antique Weapon Shoppe the +3 glaive of Annihilation {entangle, rF+ rC+ Int+3} (1516 gold) rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 broad axe (261 gold) a +4 orcbow (754 gold) a +5 trident of venom (904 gold) a +0 dagger (58 gold) a +0 war axe (101 gold) a +0 spear (87 gold) a +0 sling (43 gold) a +0 club (14 gold) a +2 great sword of protection (696 gold) (0, 0, D:3) a +0 short sword a kobold corpse (0, 1, D:3) a +0 mace (still there?) a +1 leather armour of cold resistance (still there?) an adder corpse (still there?) (1, 2, D:3) 3 gold pieces a +0 whip an orc corpse (11, -12, D:3) a +0 dagger a +0 hand axe an orc skeleton (12, -14, D:3) a +0 club a +0 leather armour an orc skeleton (12, -13, D:3) a +0 hand axe (12, -12, D:3) a +0 flail a +0 scale mail an orc skeleton (13, -11, D:3) a +0 dagger a kobold skeleton (13, 16, D:3) a +0 flail (14, -12, D:3) a +0 club a goblin skeleton (16, -13, D:3) a +0 whip (18, 12, D:3) a +0 club (21, 16, D:3) a +0 tower shield