Nerf Level 1 of the Dungeon (3, 3, D:1) a +0 dagger a rat corpse (skeletalised by now) (3, 4, D:1) a +0 club (4, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, 3, D:1) a hobgoblin corpse (skeletalised by now) (9, 6, D:1) a +0 leather armour (15, -17, D:1) a bat corpse (skeletalised by now) (15, -9, D:1) a ball python corpse (skeletalised by now) (20, -2, D:1) a quokka skeleton (21, -2, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (22, -2, D:1) a jackal skeleton a jackal skeleton (25, -14, D:1) a +0 quarterstaff (27, -15, D:1) a ball python skeleton (28, 35, D:1) a ring of see invisible (36, -17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, 8, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gydey's Weapon Boutique a +0 spear (30 gold) a +0 spear (30 gold) a +0 spear (30 gold) a +4 devious dagger (240 gold) a +0 short sword (30 gold) the +2 battleaxe "Yvoud" {drain, Fly rPois rF++ rC-} (518 gold) Fly: It grants you flight. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. a +5 morningstar of protection (342 gold) a +0 spear (30 gold) (4, 30, D:2) a hobgoblin skeleton (6, 30, D:2) a +0 robe (34, 23, D:2) a ring of wizardry Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces a +0 whip a throwing net a gnoll corpse (1, 0, D:3) a +0 spear (7, 0, D:3) 2 darts of disjunction