Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -13, D:1) a +0 whip (13, 12, D:1) a ball python skeleton (15, 10, D:1) a frilled lizard skeleton (22, 33, D:1) a hobgoblin corpse (skeletalised by now) (24, 34, D:1) a +0 whip a kobold corpse (skeletalised by now) (30, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 6, D:1) a +0 mace (35, -12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, -11, D:1) a jackal corpse (skeletalised by now) (46, 29, D:1) 5 silver javelins (46, 36, D:1) a +0 club 2 stones (47, -10, D:1) a +0 short sword (47, -3, D:1) a +0 short sword (47, 26, D:1) a bat skeleton (52, 0, D:1) a +0 club a goblin skeleton (53, 6, D:1) a +0 sling (53, 23, D:1) a +0 scale mail (54, 9, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (56, 11, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (59, -6, D:1) a +0 dagger 2 stones (62, -5, D:1) a ball python corpse (skeletalised by now) (62, -3, D:1) a +0 whip a +0 whip a stone a kobold corpse (skeletalised by now) (66, 18, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 16, D:2) a +0 dagger (4, 49, D:2) 2 flux baubles (5, 48, D:2) a +0 short sword 4 stones a +0 whip a kobold corpse (skeletalised by now) (13, 15, D:2) a ball python skeleton (13, 20, D:2) a +0 short sword (22, 44, D:2) a +0 club a goblin skeleton (28, 36, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (30, 52, D:2) a +0 hammer (30, 58, D:2) a quokka corpse (skeletalised by now) (31, 51, D:2) a +0 hammer (32, 52, D:2) a +0 hammer (45, 47, D:2) a quokka corpse (skeletalised by now) (51, 19, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Unee's Armour Emporium a +0 chain mail (84 gold) a +0 cloak (63 gold) a +1 chain mail of command (231 gold) a +0 pair of gloves (63 gold) a +1 pair of gloves of strength (231 gold) the +16 plate armour of the Mind {rPois rC+ Int-4 SInv} (1517 gold) rPois: It protects you from poison. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail (84 gold) a +0 ring mail (56 gold) (3, -10, D:3) a +0 robe (8, 1, D:3) a +0 short sword (14, -10, D:3) a hobgoblin corpse (skeletalised by now) (15, -2, D:3) a +0 sling (21, 3, D:3) a +0 ring mail (24, -3, D:3) a ball python skeleton (27, -5, D:3) a +0 war axe (31, 3, D:3) a rat skeleton (32, 5, D:3) a +0 trident of distortion (33, 6, D:3) a +0 mace a +0 leather armour (36, 8, D:3) a +0 dagger a +0 robe (36, 9, D:3) a +0 hand axe a boomerang an orc skeleton (37, 6, D:3) a +0 hand axe (37, 7, D:3) a +0 dagger a +0 robe a +0 club an orc skeleton an orc skeleton (39, 18, D:3) a +0 ring mail (50, 17, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (1, 0, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (6, 5, D:4) a +0 whip (15, -5, D:4) an adder skeleton (16, -11, D:4) a +0 whip (16, -5, D:4) a +0 dagger (19, -8, D:4) a +0 ring mail (20, 28, D:4) a +0 club a kobold skeleton (25, 12, D:4) a +0 robe (31, 8, D:4) an iguana skeleton (56, 17, D:4) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (58, 2, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 halberd a gnoll corpse (1, 1, D:5) a +0 flail a +0 rapier a gnoll corpse (14, 2, D:5) a +0 whip (14, 4, D:5) 5 boomerangs (15, -30, D:5) a +1 spectral quarterstaff (18, -17, D:5) a +0 whip of flaming a +1 robe the kobold corpse of Pikel (skeletalised by now) (18, -8, D:5) a +0 falchion (30, -32, D:5) a +0 hand axe an orc corpse (skeletalised by now) (31, -32, D:5) a +0 club (33, -32, D:5) a +0 short sword (40, -32, D:5) a +0 dagger a +0 robe (42, -13, D:5) a +0 hand axe (43, -5, D:5) a +0 ring mail (46, -28, D:5) a +0 mace (48, -25, D:5) a +0 rapier