Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 20, D:1) a hobgoblin corpse (skeletalised by now) (6, 29, D:1) a ball python skeleton (7, 28, D:1) a +0 club (9, 29, D:1) a +0 short sword a kobold skeleton (11, 27, D:1) a rat skeleton (15, -6, D:1) a +0 club a +0 dagger 2 stones a kobold corpse (skeletalised by now) (18, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -10, D:1) a frilled lizard skeleton (26, 27, D:1) a +0 robe (33, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, 34, D:1) a bat corpse (skeletalised by now) (46, 12, D:1) a quokka corpse (skeletalised by now) (48, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 15, D:1) a +0 whip 2 stones (51, 14, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 19, D:2) a bat corpse (skeletalised by now) (3, 42, D:2) a ball python skeleton (5, 45, D:2) a bat corpse (skeletalised by now) (6, 5, D:2) a +0 club a goblin skeleton (8, -7, D:2) 5 poisoned darts (13, 55, D:2) a rat corpse (skeletalised by now) (14, 2, D:2) a +0 whip (14, 55, D:2) a jackal corpse (skeletalised by now) (20, 45, D:2) a +0 robe (31, 6, D:2) an adder skeleton (41, 49, D:2) an adder corpse (skeletalised by now) (43, 19, D:2) a +0 dagger (47, 6, D:2) a +0 whip (54, 29, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (6, 16, D:3) a +0 dagger (6, 17, D:3) a +0 dagger a stone (7, 13, D:3) a +0 leather armour (8, 17, D:3) a +0 club a goblin corpse (skeletalised by now) (21, 8, D:3) a +0 leather armour (24, 7, D:3) a +0 robe (26, 4, D:3) a +0 dagger a +0 ring mail (50, -15, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a parchment of Sandblast (11, 24, D:4) a black bear corpse (skeletalised by now) (14, -1, D:4) a hound skeleton (17, 2, D:4) a parchment of Sandblast (21, -11, D:4) a +0 club a +0 robe (23, -32, D:4) a hobgoblin corpse (skeletalised by now) (24, 1, D:4) a +0 flail a +0 club a +0 whip a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (25, 1, D:4) a +0 whip a gnoll corpse (skeletalised by now) (27, -25, D:4) a hound corpse (skeletalised by now) (28, 3, D:4) a +0 scale mail (37, 9, D:4) a +0 sling (38, -34, D:4) an adder corpse (skeletalised by now) (39, -22, D:4) a +1 short sword of venom an orc skeleton (39, -19, D:4) a +0 whip a +0 chain mail a +0 club a +0 leather armour an orc skeleton an orc skeleton (39, -18, D:4) a +0 dagger a +0 robe an orc skeleton (42, -34, D:4) a +0 club a ball python skeleton a goblin skeleton (42, -32, D:4) a +0 dagger (45, 11, D:4) a jackal corpse (skeletalised by now) (48, -21, D:4) a +0 ring mail (51, -35, D:4) a +0 dagger a +0 sling a goblin skeleton Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 mace of Ubiquitous Honour {venom, rElec} (2260 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the sanguine talisman of Circular Logic {Rampage rF- rCorr Stlth+} (6600 gold) [sanguine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the +0 ring mail "Ujude" {rPois Str+6} (2780 gold) rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. the storm talisman of the Other World {rCorr Str+3 Int-3} (13440 gold) [storm talisman] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). the earth staff of Evolution {Int+2 Forge Earth} (4180 gold) [staff of earth] Int+2: It affects your intelligence (+2). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +7 dagger of Ash {elec, rC+++} (8200 gold) rC+++: It renders you almost immune to cold. It cannot be enchanted further. the +4 plate armour of a sewer {rC+ Will- rCorr MP+11} (7650 gold) rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). It cannot be enchanted further. the +1 leather armour of Dawn {^Contam rPois rC+ Regen+} (1960 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +5 ring mail "Bounel" {rPois Regen+ Int+2} (4440 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 leather armour of a Labyrinth {Fly Will++} (3010 gold) Fly: It grants you flight. Will++: It greatly increases your willpower. It cannot be enchanted further. the +3 hand axe of Fypn {flame, rElec Str+3 Int-5} (3020 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +5 dagger "Kink" {flame, Will+ Str-4 Int+3 SInv} (4330 gold) Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +4 short sword "Moimet" {antimagic, rF- rN+ rCorr Stlth+} (4160 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the storm talisman of the Bulwark {Rampage rN+} (12800 gold) [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. the +9 dagger of the Thirsty Geomancers {devious, Int+4} (6240 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 robe of Conatus {Archmagi} (2190 gold) Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the ring of Uxzod {^Drain Fly rCorr MP+9 Str+3} (3540 gold) [ring of magical power] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). a +0 triple sword of holy wrath (2900 gold) the +2 hand axe of the Eternal Warrior {drain, Int+5} (3290 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +7 spear "Uzxuikhla" {drain, rC+ rN+ rCorr Int+4} (7260 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (5, 6, D:5) a +0 robe a +0 dagger an orc skeleton (6, 6, D:5) a +0 flail a +0 robe a +0 dagger (9, 23, D:5) a +0 dagger a +0 leather armour (10, 6, D:5) a +0 club a +0 leather armour a +0 mace an orc skeleton (10, 13, D:5) a +0 leather armour a +0 trident (10, 14, D:5) a +0 dagger (11, 25, D:5) a +0 dagger a +0 robe (11, 27, D:5) a +2 dire flail of draining a +0 scale mail the human skeleton of Edmund (12, 24, D:5) a +0 flail an orc skeleton (12, 38, D:5) a +1 dagger of draining (13, 7, D:5) an adder skeleton (15, 7, D:5) a hound skeleton (25, 5, D:5) an adder skeleton (35, 36, D:5) a +0 falchion a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier a +0 scale mail (0, 3, D:6) a +0 ring mail (7, 9, D:6) a +0 dagger (15, -20, D:6) 5 boomerangs (17, -16, D:6) a +0 club (17, -11, D:6) a +0 dagger a +0 robe (22, -6, D:6) a +0 robe (26, 0, D:6) a +0 sling (27, -4, D:6) 3 poisoned darts (42, -1, D:6) a +0 shortbow (43, 18, D:6) a +0 rapier (54, 2, D:6) a parchment of Summon Seismosaurus Egg (54, 10, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 mace a +0 plate armour a +0 club a boomerang an orc corpse an orc corpse (0, 2, D:7) a +0 short sword (0, 3, D:7) a +0 short sword a +0 leather armour an orc corpse (0, 6, D:7) a +0 scale mail a +0 trident an orc skeleton (3, 2, D:7) a +0 robe (6, -15, D:7) a +0 ring mail (10, 4, D:7) a +0 mace (11, 10, D:7) a +0 halberd a gnoll skeleton (13, 12, D:7) a +1 flail of holy wrath (14, 12, D:7) a +0 ring mail a +2 spear of freezing a gnoll skeleton (15, 12, D:7) a +0 spear a +0 spear a gnoll skeleton a gnoll skeleton (16, 11, D:7) a parchment of Scorch (19, -2, D:7) a +0 club (20, 0, D:7) a +0 whip a +0 dagger an orc corpse (20, 2, D:7) a +0 mace a +0 leather armour an orc corpse (24, 5, D:7) a +0 robe (25, 1, D:7) a +0 halberd +0 acid dragon scales (27, 1, D:7) a +0 chain mail (34, 16, D:7) a +0 ring mail the Ecumenical Temple