Nerf Level 1 of the Dungeon (6, 21, D:1) a ring of magical power (8, 22, D:1) a +0 club (8, 23, D:1) a +0 short sword a kobold skeleton (8, 29, D:1) a staff of conjuration (11, -11, D:1) a +0 hand axe (13, 2, D:1) a ball python skeleton (13, 22, D:1) a bat skeleton (25, 4, D:1) a +0 sling (25, 31, D:1) a ball python skeleton (25, 33, D:1) a bat skeleton (25, 34, D:1) a hobgoblin skeleton (26, 16, D:1) a +6 ring of intelligence (33, -11, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (34, 29, D:1) a +0 whip 2 stones a kobold skeleton (39, 20, D:1) a +0 scimitar (44, 26, D:1) a ball python skeleton (45, 25, D:1) a +0 whip (46, -4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (47, 21, D:1) a hobgoblin skeleton (49, 22, D:1) a ball python corpse (50, -11, D:1) a +0 robe (52, 0, D:1) an amulet of magic regeneration (53, -10, D:1) a +6 ring of dexterity (56, 0, D:1) a +0 club a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 1, D:2) a +0 whip (3, 3, D:2) a +0 spear (8, 0, D:2) a bat corpse