Nerf Level 1 of the Dungeon (3, 0, D:1) a ball python corpse (skeletalised by now) (6, -2, D:1) a rat corpse (skeletalised by now) (9, 26, D:1) a +0 spear (13, 17, D:1) a quokka corpse (skeletalised by now) (34, 43, D:1) a frilled lizard corpse (skeletalised by now) (35, 8, D:1) a +0 war axe (38, 7, D:1) a frilled lizard skeleton (39, 5, D:1) a +0 club a goblin skeleton (39, 29, D:1) a +0 robe (39, 50, D:1) a quokka corpse (skeletalised by now) (40, 41, D:1) a hobgoblin corpse (skeletalised by now) (46, 9, D:1) a +0 whip (46, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 4 gold pieces (1, 0, D:2) 7 gold pieces (5, 0, D:2) a +0 dagger a +0 club a goblin corpse a goblin corpse (7, 0, D:2) a jackal corpse (28, 12, D:2) a parchment of Call Imp (29, 13, D:2) a +0 short sword a kobold corpse (37, 10, D:2) a scroll of identify (38, 20, D:2) a potion of mutation