Nerf Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, 0, D:1) a quokka corpse (skeletalised by now) (3, -24, D:1) a +0 whip (11, -18, D:1) a +0 robe (11, -15, D:1) a +0 club (15, -25, D:1) a frilled lizard corpse (skeletalised by now) (21, -23, D:1) a ball python skeleton (23, 6, D:1) a +0 leather armour (26, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, -10, D:1) a +0 club (37, 10, D:1) a ball python corpse (skeletalised by now) (43, 4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, -16, D:2) a ball python corpse (skeletalised by now) (3, -17, D:2) a frilled lizard corpse (skeletalised by now) (5, 2, D:2) an adder corpse (6, 14, D:2) a +0 flail a gnoll corpse (7, -27, D:2) a +0 club (9, 8, D:2) a +0 sling (14, -16, D:2) the -1 helmet of Ohiel {+Blink rC+++ Will++ Str-4} +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (15, 13, D:2) an adder corpse